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Latest Comments by Valck
Building a Retro Linux Gaming Computer Part 29: The Odyssey
9 July 2023 at 6:26 pm UTC

Quoting: gbudnyWe also had Torcs
TORCS, of course! How on earth did I forget that – thanks for bringing back fond memories.

Fedora considering adding in 'privacy-preserving' telemetry
9 July 2023 at 6:17 pm UTC

Quoting: omer666I think privacy advocacy may be going a little over the top on this subject. I'm all for it, I use a zero-access email provider, do my searches on Duckduckgo, have a LineageOS smartphone without Google services and so on, and yet I don't mind them collecting technical data. It's much less complete than Steam hardware survey and yet I'd bet every Linux gamer will gladly answer this one because they want to improve the system's visibility for game developers. Here the devs want to improve the system, but nope, no sir, this is bad and all.
I too use DDG, and I don't have a "smart" phone to begin with, but I admittedly do use Steam to play games that are not available in physical form, or digitally elsewhere, yet I balk every time I have to launch it.
And I do, did, and will reject every invitation to the Steam Survey I am presented with.
I wouldn't bet that there are many others out there that do the same, but you just lost your bet. Awaiting the money... ;)
But seriously, even if something looks like a "sure bet" it's not necessarily true.

Steam already has more than enough data about me than I'd like them to have, and IMO every new iteration of the client makes it even less appealing – the latest brilliant feature is to open a separate window with a prompt to inform me that I'm not signed into their chat system; well guess what, I'm not signed into their chat system for a reason, thank you very much, yet on each and every launch of the Steam client, that window pops up again and needs to be dismissed.
I somehow doubt that having more data would change its direction in the slightest.

And while none of that was specifically about Fedora and its flavour of "telemetry", it all applies just the same, as the comment about the Gnome devs perfectly illustrates. And Fedora the Linux distribution is so much more encompassing than just Gnome the desktop environment.
"Telemetry" certainly is not about aiding the users and improving their experience.

Building a Retro Linux Gaming Computer Part 29: The Odyssey
4 July 2023 at 7:49 pm UTC

Quoting: gbudnyI remember that even in 2010, we didn't have commercial car simulations for Linux

Off the top of my head I can't speak to the "commercial" part of that statement with enough confidence to confirm or refute it; however, even long before 2010 we had Rigs of Rods (although I didn't look at the current site since it won't work at all without Javascript).

The latest version I have is from 2009; I kind of lost track of it around that time, mostly because even back then Sourceforge had already become a neglected garbage dump of a site (there seems to be a bit of a common pattern here... is accessible web design really that difficult?)

I was delighted to see that RoR still seems to be under active development, with regular as well as dev builds over on itch.io.

Turns out Liam even had an article a while ago that I must have missed somehow.

GOG reveal some stats on how they're doing
8 May 2023 at 8:57 pm UTC Likes: 1

Quoting: Purple Library Guy
Quoting: denyasis
Quoting: Frawo
Quoting: InstallSteam is drm
This is simply not true, and I'm surprised that this superstition still persists. While Steam actually offers their DRM to publishers, I haven't heard of any game sold on Steam and GOG that got DRM on Steam (though there might be a few exceptions). If you don't believe me, try to launch the *.exe of Witcher or Cyberpunk on Steam without having the Steam client open. I suppose that 99% of what is DRM free on GOG has no DRM on Steam either.

Here is a list of DRM free games on Steam:
https://steam.fandom.com/wiki/List_of_DRM-free_games

Steam is DRM. You must use it to download the game. Steam limits when and how you can play any game.
Every time I have ever tried to play a Steam game offline, it tries to phone home, fails, sighs, and says basically "Fine, be that way. Play the game without calling Steam, see if I care!" and I do. I think there's a distinction between nagware and DRM.
In my experience, I usually get to the point where it tries to phone home and fails. And that's usually it then, No Steam, No Play.

There are exceptions of course, but that's what they are, exceptions.
Admittedly I haven't tested every one of "my" games, but the majority behaves that way. Now I may have been unlucky with my selection of games I "own" and the ones I tried, and my experience may just be an outlier, but that's how it presents itself to me.

Discussion of "licenses for software I paid for" aside, in my eyes "nagware" that prevents me from using "my" software counts as DRM. Softer than some others maybe, but shackles made of silk are still shackles.

X4: Kingdom End and free major upgrade out now, making it Steam Deck Verified
14 April 2023 at 2:07 am UTC Likes: 2

Quoting: beko
Quoting: ValckThis is likely not about you setting cookies, but being an external site
I'm also that external site and I ain't setting no stinky cookie
But that's the point – you're linking to external media (yours or otherwise), and Liam tries to protect the privacy of his users (including you, of course ;) ) by requiring their consent so they can't be tracked automatically via referer or other means.
It doesn't matter whether your site does or doesn't set cookies, all are treated equally just in case. But Liam asks whether you want to include only this one media file in place on this one page on GoL, or "any and all and don't ask again in the future (for as long as the GoL cookie's lifetime)".

At least that's how I understand this "Accept/…/…" prompt, and I really appreciate not automatically being submitted to the usual external tracking and data collection via included media, regardless of whether any specific site would actually track or not.

X4: Kingdom End and free major upgrade out now, making it Steam Deck Verified
13 April 2023 at 5:23 pm UTC Likes: 2

Quoting: beko(What's with the Accept & Show? Ain't setting no freakin cookies)
This is likely not about you setting cookies, but being an external site and requiring the user's consent to load; "Accept & load ONLY THIS instance of an external site / Accept & load ALL instances of external sites during this session / Direct link to external site" ;)

Since I don't have an account on GoogleTube, let me use this opportunity to say 'thank you' for your excellent videos.

I'm now officially converted to the RGB LED religion and OpenRGB is amazing
30 December 2022 at 7:39 pm UTC Likes: 1

I said it before, I say it again: Sad as it is, I'm at the point where I'd be willing to pay *more* just so I don't have to put up with this nonsense. What a useless, stupid waste of resources and energy.

OpenTTD adds variable interface scaling in a fresh Beta
5 December 2022 at 8:17 am UTC

Quoting: ronnocEvery two years or so I fire up OpenTTD, download a few ton of mods, and loose 3-5 days of my life.
Same here, just fell into the hole a couple of weeks ago...
QuoteI do wish Bananas was integrated into Steam Workshop, although I'm sure this is no easy feat.
I'm truly glad it isn't and I sure hope it won't; I feel Steam Workshop integration is a bit like the new EEEblack.
First, you get your DRM-free indie game on Steam, probably even with a "free" Steam key for early adopters, next you know, the Steam version integrates DRM and workshop, and eventually, the original non-DRM version isn't "supported" any more because the developer can't afford to put aside the required resources. Shortly after, the indie website goes dead and the only way to purchase/get updates/play is through Steam.

I have no fear with regards to OpenTTD (yet), but I've seen it happen to a couple of games.

Godot Engine 4.0 is approaching release, future plans detailed
2 December 2022 at 12:24 pm UTC

Quoting: CatKillerRelease early, release often.
I guess that's what they do, don't they. Anyone interested can easily get the latest bleeding edge version, and "the general public" doesn't have to live with latest bleeding edge bugs *unless* they explicitly opt in.

OpenTTD adds variable interface scaling in a fresh Beta
1 December 2022 at 9:52 am UTC Likes: 1

Quoting: Philadelphus
QuoteMulti-track level crossings to keep road vehicles from stopping in the middle of the crossing.
I'm not sure what that means, but it sounds interesting!
Currently, cars can get stuck on a level crossing between two parallel rail tracks, which are actually seen as two separate level crossings by the game, resulting in fatal accidents. This change is intended to eliminate or at least, significantly reduce that risk.