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Latest Comments by Anza
Introversion classic Darwinia gets remastered with better Steam Deck support
19 Apr 2022 at 9:53 pm UTC

Quoting: UncleSpankyWas Multiwinia also remastered
As far as I can see from Steam news and fixes, nothing has been done at least yet. The linked long chat might reveal something, but I haven't watched it.

War for the Overworld gets a surprise graphics upgrade, also sees a big discount
19 Apr 2022 at 8:14 pm UTC

Quoting: anewsonPicked it up after reading this, so far enjoying it a lot. The humour is definitely an improvement over the Dungeons series, and does a much better job than Dungeons at walking the line between serious and jokey as the original franchise did. I enjoyed Dungeons 2 and 3, but so far I'm actually enjoying WFTO more.
Haven't played either of them for long time. War for the Overworld does have the original Dungeon Keeper narrator though, Richard Ridings. I remember that the writing has darker tone. Dungeons has Kevan Brighting who is known for other very sarcastic game: Stanley Parable.

Dungeons 2 has bit more over the top tone (this might also apply to the other games in the series). It's relying quite heavily on fantasy cliches to a point where it feels bit amateurish.

Difficulty curve is bit less classic (i.e. difficult) in Dungeons 2. Finishing the last levels of War for the Overworld felt like quite big accomplishment. I tried them so many times before figuring out some tactic that actually worked. Dungeons 2 increases the difficulty quite lot in optional levels, but not so much before that.

Introversion classic Darwinia gets remastered with better Steam Deck support
19 Apr 2022 at 7:47 pm UTC

Darwinia must have been one of the first Humble Bundles long time ago. Looks like I have never played it on Steam, but at least now there's excuse to launch it. Might be still fun.

War for the Overworld gets a surprise graphics upgrade, also sees a big discount
13 Apr 2022 at 3:15 pm UTC

I think Dungeons series is bit more polished Dungeon Keeper clone (though I have played only the second installment).

War of the Overworld is still good fun, especially if they really got the performance to good level.

Selaco is an FPS inspired by F.E.A.R and a demo is coming soon
11 Apr 2022 at 5:33 pm UTC

Quoting: NexxticIt's not cheap actually! Quite the opposite even! It gets rather involved; We have 3D artists make a detailed model first, then have an animator animate the models, and have another dev render them as sprites, make correcte and touch them up to make them pretty. It's quite a process, but the results are great I think.

Thanks for the compliments! Hope you enjoy the upcoming demo
Sounds bit like what Dead Cells did.

I know though that somebody is going to be disappointed that the 3D models were thrown away... :tongue:

Selaco is an FPS inspired by F.E.A.R and a demo is coming soon
11 Apr 2022 at 4:13 pm UTC Likes: 6

Quoting: Nexxtic
Quoting: Termyi'm really not too big of a fan of the resurgence of sprite enemy models. It can be cool if it gets a modern treatment like for example with prodeus, but most of the time, it just looks lazy to me and could as well be some GZDoom-Wad...
I hope the demo can change your mind and prove to you that we don't do lazy.

Wesley
Lazy certainly is poor choice of words. Flat would have at least have been technically correct :tongue:

Cheap? Perhaps. Indie studios don't have high budgets.

The thing is though that converting things to higher resolution and polygons doesn't automatically make things better. Artists need to know what to do with those possibilities and be still within the budget.

What Selaco seems to be getting right is aesthetics and that's what matters. Gameplay is still even more important, good aesthetics is still nice to look at though.

Steam Play Proton could get direct support for NVIDIA Image Scaling
31 Mar 2022 at 11:58 pm UTC

Quoting: CatKiller
Quoting: AnzaThey fixed lot of issues later and while Safari is more of an open core project, the Webkit engine is usable outside Safari. It just isn't very popular, people are mostly building browsers based on Chromium instead.
Blink, the Chromium renderer, is a fork of WebKit.
Yes, I'm well aware. Just didn't include that fact in already long rant.

I'm not sure how much they still share code though. Probably not much.

Steam Play Proton could get direct support for NVIDIA Image Scaling
31 Mar 2022 at 10:29 pm UTC Likes: 1

Quoting: randyl
Quoting: GuestOne concern I have with patches being pushed to corporate forks rather than upstream wine is the situation we had with KHTML and WebKit, where Apple managed to hijack the project. Wine is licensed under LGPL rather than GPL which was the exact same situation with KHTML. LGPL allows you to add proprietary components later as well, and then slowly change license by changing part by part into different licenses as you replace the code.
Apple didn't hijack anything. That's how the license and forking works. Upstream is free to pull from a fork as well. People are free to use the fork or the original project. Sometimes that works out poorly for the original project, but there are reasons for that (see Open Office vs Libre Office).

Licenses work exactly how they're written, not how people feel the "spirit" of it should work. Every license has its strength and weaknesses. This is a good pull request that both Proton and the WINE project can benefit from.
Based on what I quickly read about the history of Webkit, Apples problem was more that they really didn't know how to collaborate at first, which made collaboration between Webkit and KHTML project really hard. They fixed lot of issues later and while Safari is more of an open core project, the Webkit engine is usable outside Safari. It just isn't very popular, people are mostly building browsers based on Chromium instead.

In case of Safari, GPL wouldn't have fixed the issues as such. With GPL, Apple might have just looked elsewhere and if there wouldn't have been usable engine out there for their use, they might have just developed totally proprietary engine.

License doesn't prevent poor community management and it's not possible convert company to full open source contributor in short term. Having license options out there helps ease the transition though.

Long term everything is possible though. Microsofts path would be something like this: first paint open source as enemy, but secretly use BSD code. Then experiment with licenses that are not really open source, but people get to look at the code. Latest phase seems to be that when it suits Microsoft, projects appear in Github with open source license. Not necessary GPL, but still open source. I checked and Windows Terminal is licensed with MIT license.

OneXPlayer looking at shipping handhelds with SteamOS like the Steam Deck
31 Mar 2022 at 8:31 pm UTC Likes: 4

Quoting: Lofty
Quoting: CatKillerbut you can't just play on them wherever.
the toilet.. you mean the toilet.
Sssh, don't reveal the Valves secret plan to make profit. Selling replacement devices for all those Decks that have been dropped into the toilet.

More teasers for a big Valheim update have arrived
29 Mar 2022 at 8:02 pm UTC

Quoting: someone
Quoting: ArthurFinding silver is just too annoying, because it only spawns above a certain height and the terrain can't be too steep. In addition it's underground, with no visible markers to indicate where.
Do you know that you can use the wishbone from the Bonemass boss to detect silver nodes?
There's lot of things that are underground and wishbone can detect. There's at least one way to make cheesing silver without wishbone bit easier, but wishbone is the way to go unless you are trying to get silver earlier than you're supposed to.