Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by BielFPs
Valve puts up a Steam Deck trailer and the head of Xbox seems to really like it
15 Aug 2021 at 3:27 pm UTC Likes: 7

It doesn't mention SteamOS, Proton or anything Linux related but simply mentions it runs a "new version of Steam"
Spoiler, click me

Jokes apart, I understand that most users don't know nor care about the system it's running inside deck, only if the games are running and if they can install third party apps on it (Netflix/spotify/whatever).

Also "Linux" is still a scary word for a lot of people who never used (or tried and didn't work as their intended) so it's good to omit this kind of information for now until steam deck hopefully establish as a "good console" among the mainstream, and giving something familiar to Windows to not scare non technical users (hence why KDE as default in desktop mode)

Didn't last long: Back 4 Blood no longer working on Linux with Proton
15 Aug 2021 at 3:06 pm UTC Likes: 1

Quoting: M@GOidThe control scheme is bad, the game is way heavier than it should (another Unreal Engine victim. Small teams should be allowed to use it...)
Hahaha I thought I was the only one who notice that with Unreal games, Killing Floor 2 is the prime example.

Quoting: M@GOidand the whole game feels soulless, like, despise the name of the studio, none of the original team members touched this new game.
Makes you wonder how much the "Valve" factor contribute to the general quality of Left 4 Dead.

Debian 11 "bullseye" is officially out now
15 Aug 2021 at 2:49 pm UTC Likes: 1

Quoting: GuestAm I the only one wonder how this adds up to Linux Gaming except of being a Linux distro?
Some people here uses Debian for gaming, and also, Debian is the base for the most favor distro Ubuntu, which is the distro where other ones (like PopOS, Mint, etc) are based from.

Besides that, it's useful to discuss here if there's some improvements / regressions about performance with games in general caused by this upgrade (is any).

Personally, the "technical" posts in this site are my favorite ones :)

s&box from Facepunch 'works great' on the Steam Deck but no native Linux plans
13 Aug 2021 at 4:28 pm UTC Likes: 4

Quoting: HoriIf you think about it... Proton games should cost less because you don't get support, so why pay for that?
This doesn't make sense, there is no such a thing as "Proton games". What we have is Windows only games, advertised by the developers as such, that may or may not work on Linux using proton. Making then "cost less" because of Proton would mean developers also profiting less, which would be a very good reason for them to not support at all.

What Valve could do is charging less than 30% for native Linux games, which also wouldn't make sense because they profit from Windows games too, which btw is 99% of where their profit comes from.

s&box from Facepunch 'works great' on the Steam Deck but no native Linux plans
13 Aug 2021 at 3:18 pm UTC Likes: 5

Quoting: Liam DaweLet's be sure our comment section doesn't turn into Reddit though
We can also change the subject entirely and turn into Phoronix :grin:

s&box from Facepunch 'works great' on the Steam Deck but no native Linux plans
13 Aug 2021 at 2:16 pm UTC Likes: 3

Quoting: BTREI see that Gary is still his usual lovely self. I look forward to the day where the opinion of some developer who has a chip on his shoulder regarding Linux is no longer news worthy.
While I think his on his right to shit Linux if he wants, I agree his Windows only game shouldn't have a spotlight in this page.

Like the God of War series, I'm glad this isn't a game I would want to play so I'm happy this lack of support wont affect me :)

Looks like the fresh Back 4 Blood Beta is working on Linux with Proton GE
12 Aug 2021 at 8:50 pm UTC Likes: 7

I played the closed beta, and as a "pro" l4d2 player I want to say some points about the game:

Spoiler, click me

Good points:
-The weapons "feeling" are good, I liked the design and sound of all of them and there wasn't a single weapon where I found odd to use.

-I kinda liked their perk system, it's useful to balance your team if you have enough map experience and if you're going to play with a know team or with random people. Can't say about the future monetization of this part (pay to win maybe).

-I liked the abundance of random items through the map, you can decide if it's worth to change your current weapon or if it's worth to take the tool box to open some doors instead of a ammo box, a defibrillator instead of a med kit, etc.

-The button to inform you found something to others it's a thing that I miss in l4d games, so it's a very good addition

Bad points:
-The campaign is huge, I know this can sound nice but after some time it really get tiring of it. A normal l4d campaign is usually 35-50 minutes with an average team, but in B4B it take almost two hours to complete a campaign. It also has the 3 chances thing, where I failed in the final act because neither me or my team knew what to do to shot the cannon (we had to remove the "used ammo" after firing up) and I discovered it just after we lost 2 continues. In the result, 2 hours wasted because the objective wasn't clear enough. Same where there's a part when we need to rush the mines and I only knew that because a guy from my team knew it before.

-The balance of the campaign difficult parts are also bad, it's either too easy passing through the same bald common zombies (which become a little boring after some hours) and almost no special infected, or too hard when you're in a objective part of the map and the game start to spawn a endless horde of special infected (especially those big arm ones) there you'll pretty much waste all your ammo on it (and hope the rest of your team know what you have to do to progress).

-The game can be a little confusing, Like you have to pay attention and stop to read things in order to understand what's the item does or what we'll have to do. I really missed something like the director [External Link] to help me making my decisions and is too much information for someone not used to this kind of game system. I'm glad in this case was localized to my language, or I would have to explain to my team wtf we need to do (I had anyway, but it was easier than a game entirely in english)

-The experience with the characters were a little... generic. The same bold zombies everywhere, acting the same way, and the fact that you don't really need to take care of each other until the infinite hordes part make me feel like no difference in playing with bots or random players. Also the voice acting is not very expressive, I almost didn't pay attention to what the characters were saying, the subs were just the same generic white text and paying attention to it would mean my team rushing without me.

Conclusion:
This game doesn't feel like a "left 4 dead 3" for me, it's more like a mix of Warhammer Vermintide + Zombie Army Trilogy, and while it's fun in the beginning it felt like one of those games where you can get bored very fast and don't know exactly why. Playing it showed me how ahead of his time Left 4 Dead is and how much the lack of Valve support impact in Turtle Rock Studio games. Back for Blood it seems like a game with potential but I can't recommend it in the current price.

About the topic, EAC is probably working due to the beta phase of the game (where everything will be reseted after, so there's no point to worry of cheaters right now) so they're probably not "fully activated" right now and I expect this to break after the full release. For those thinking about buying it to play on linux, do not do this unless Turtle Rock make a official statement about Linux or proton support, or else you might end up with a expensive game you can't play.

OBS Studio gets another developer, launches a Project Bounty Program
11 Aug 2021 at 4:13 pm UTC Likes: 7

This software is a miracle to exist, not only it came in a time where the only alternatives were paid proprietary ones, but also became better than them in a form that's the main reference of this sector.

All of this while being FOSS and multi platform

DXVK Native gets an official release to help Linux ports with Vulkan
11 Aug 2021 at 3:09 pm UTC

Is there something they could do to improve the performance? (software side)
I've noticed some input lag with Portal 2 and a lot of stuttering when I tested l4d2 with -vulkan in a windows machine.

Although this might be a problem with the source engine too