Latest Comments by Marlock
Microsoft upgraded Xbox Cloud Gaming for Linux and ChromeOS (so Steam Deck too!)
19 Nov 2022 at 8:49 pm UTC Likes: 2
They should develop according to standards that work fine across all browsers. W3C exists so that a standard exists!
Unfortunately most of them tend to ignore the most important standards in their own field of work and on top of that companies like Microsoft like to "oops" some artificial limits on their products... "oh no, I didn't mean to force you to use MY browser for that, it was TOTALLY by accident..."
When you stop to think about it, why would Microsoft Cloud even work on Google Chrome with a fake browser agent if there was any REAL missing feature on Chrome preventing it from running?
And when it comes to Firefox, I have two initial thoughts:
1) a fake browser agent might also work and Microsoft just gave it a bonus time in the freezer
2) whatever doesn't work is probably not working because it prevents Microsoft from doing anti-privacy stuff that Google Chrome is all too happy to allow... which is exactly what started happening here recently with teams.microsoft.com recently on Firefox on Linux: it stopped working unless you degrade the default privacy settings to a more lax policy... I created a separate firefox user launched by a separate shortcut to let it run wild and still come up empty-handed from the snooping, but who even knows how and bothers to do so?
I would test myself, but I gave all my gaming money to Steam instead of Microsoft, because they actually put money on Linux and things just work.
I'm glad people who already spent money on Microsoft games cloud can use them on linux though! It makes it viable for more people to leave windows when they finally decide it's time to go.
19 Nov 2022 at 8:49 pm UTC Likes: 2
Quoting: mAdCraZyaJWeb devs are a bunch of schmuks is why...Quoting: Liam DaweIt’s most likely that Chromium browsers have the largest market share. There isn’t much of a reason to develop for Firefox first today.Quoting: heidi.wengerSo doesn't work on Firefox huh. No, then.I've yet to see any cloud game service of any kind support Firefox. Don't entirely know why.
They should develop according to standards that work fine across all browsers. W3C exists so that a standard exists!
Unfortunately most of them tend to ignore the most important standards in their own field of work and on top of that companies like Microsoft like to "oops" some artificial limits on their products... "oh no, I didn't mean to force you to use MY browser for that, it was TOTALLY by accident..."
When you stop to think about it, why would Microsoft Cloud even work on Google Chrome with a fake browser agent if there was any REAL missing feature on Chrome preventing it from running?
And when it comes to Firefox, I have two initial thoughts:
1) a fake browser agent might also work and Microsoft just gave it a bonus time in the freezer
2) whatever doesn't work is probably not working because it prevents Microsoft from doing anti-privacy stuff that Google Chrome is all too happy to allow... which is exactly what started happening here recently with teams.microsoft.com recently on Firefox on Linux: it stopped working unless you degrade the default privacy settings to a more lax policy... I created a separate firefox user launched by a separate shortcut to let it run wild and still come up empty-handed from the snooping, but who even knows how and bothers to do so?
I would test myself, but I gave all my gaming money to Steam instead of Microsoft, because they actually put money on Linux and things just work.
I'm glad people who already spent money on Microsoft games cloud can use them on linux though! It makes it viable for more people to leave windows when they finally decide it's time to go.
Valve finally clears up Steam game release dates, also adjusts pricing
28 Oct 2022 at 11:59 pm UTC Likes: 7
The yearly minimum wage on Brazil today stands at the equivalent of US$5114,28, whereas USA's own minimum wage stands at US$15080,00... that means if a game costs the same amount in dollars here and in the USA.
https://worldpopulationreview.com/country-rankings/minimum-wage-by-country [External Link]
That's 1/3 the purchasing power after convertion to the same currency, and argentina is even worse off!
If purchase power is 3 times lower while prices are similar, people don't just buy 1/3 the amount of everything... they meet their basic needs first and then hope there is something left for superfluous things.
This sort of exchange-rate price equalization can severely damage Steam's capilarity in less economically favoured countries.
Sure, some rich folk in europe may try to buy games in argentinean pesos using VPNs, but there are ways to minimize this without murdering most the argentinean gaming scene
28 Oct 2022 at 11:59 pm UTC Likes: 7
Quoting: SmeallanNormal price for AAA title in Turkey was 5$ ?! That's insane. Even after the rise its less then half of the USD price. Same for Argentina. I guess it sucks for them, but its still massive discount.Just to illustrate what @acrophobic, @m@goid and @pb tried to express before:
The yearly minimum wage on Brazil today stands at the equivalent of US$5114,28, whereas USA's own minimum wage stands at US$15080,00... that means if a game costs the same amount in dollars here and in the USA.
https://worldpopulationreview.com/country-rankings/minimum-wage-by-country [External Link]
That's 1/3 the purchasing power after convertion to the same currency, and argentina is even worse off!
If purchase power is 3 times lower while prices are similar, people don't just buy 1/3 the amount of everything... they meet their basic needs first and then hope there is something left for superfluous things.
This sort of exchange-rate price equalization can severely damage Steam's capilarity in less economically favoured countries.
Sure, some rich folk in europe may try to buy games in argentinean pesos using VPNs, but there are ways to minimize this without murdering most the argentinean gaming scene
NVIDIA 520.56.06 driver adds easier NVIDIA NGX updates for Wine / Proton
26 Oct 2022 at 12:50 pm UTC
That's not a fluke, that's a deliberate reverse that will be applied for everyone.
Probably related to this, but you should check the package changelog to get a proper explanation:
"Fixed a regression in 515.76 that caused blank screens and hangs when starting an X server on RTX 30 series GPUs in some configurations"
26 Oct 2022 at 12:50 pm UTC
Quoting: Comandante ÑoñardoIt seems my Ubuntu want to download a downgrade...Looks like Ubuntu devs packaged 515.65 again and called it 515.76 because they needed to convince the update system to reverse the driver version.
Versión 515.76+really.515.65.01
That's not a fluke, that's a deliberate reverse that will be applied for everyone.
Probably related to this, but you should check the package changelog to get a proper explanation:
"Fixed a regression in 515.76 that caused blank screens and hangs when starting an X server on RTX 30 series GPUs in some configurations"
NVIDIA 520.56.06 driver adds easier NVIDIA NGX updates for Wine / Proton
24 Oct 2022 at 1:31 am UTC
24 Oct 2022 at 1:31 am UTC
That's due to Silverblue's read-only system core + writeable system layer, right? (not sure the proper name for this)
AFAIK this could be used with a non-rolling distro, but I'm not sure how well that would work. Do you have any insight?
Also there are ways to roll-back and pin a package to a specific version until a bug is fixed, then unpin to resume normal updates, in both rolling and non-rolling distros. I gather that Silverblue has a potential advantage here because it's not just replacing a new component for an old one, but actually reverting to the exact way it was before the problematic update hit... in most cases the results would be similar, but there are probably exceptions where this is prefered... and I imagine the classic pinning operation is also available to Silverblue if prefered.
AFAIK this could be used with a non-rolling distro, but I'm not sure how well that would work. Do you have any insight?
Also there are ways to roll-back and pin a package to a specific version until a bug is fixed, then unpin to resume normal updates, in both rolling and non-rolling distros. I gather that Silverblue has a potential advantage here because it's not just replacing a new component for an old one, but actually reverting to the exact way it was before the problematic update hit... in most cases the results would be similar, but there are probably exceptions where this is prefered... and I imagine the classic pinning operation is also available to Silverblue if prefered.
Valve put up a few more fixes in the new Steam Deck Beta
23 Oct 2022 at 5:57 pm UTC Likes: 1
23 Oct 2022 at 5:57 pm UTC Likes: 1
It's interesting to see how the efforts from both GNOME and KDE to support mobile devices end up being relevant on the Steam Deck.
There are certainly differences between them (afaik KDE having started to invest in this earlier, but GNOME having received a strong inflow of contributions from Purism (related to the Librem 5) and PINE64 (mostly but not exclusively related to the PinePhone) which seem to have brought it to a more mature state now...
...yet I wouldn't attribute the Steam Deck's virtual keyboard shortcommings to KDE itself, for a very simple reason. The notoriously effective workaround for those issues on the Steam Deck is installing "CoreKeyboard" from the Discover store:
https://flathub.org/apps/details/org.cubocore.CoreKeyboard [External Link]
To me, while not an expert on DE and Virtual Keyboard development, this shows that the DE isn't to blame (especially because CoreKeyboard's description clearly declares being built using QT), just Valve's implementation (whose UI is html-based afaik)... and I would even go back to older steam deck discussion threads on steam complaining that on early dyas the Steam Deck had 2 different virtual keyboards in the past... the one on Gaming Mode had the exact same shortcomings seen here now... and the one in Desktop Mode (the same used by Steam on normal linux PC/laptop distros) didn't, but had other issues and was ultimately replaced (on the Deck)
There are certainly differences between them (afaik KDE having started to invest in this earlier, but GNOME having received a strong inflow of contributions from Purism (related to the Librem 5) and PINE64 (mostly but not exclusively related to the PinePhone) which seem to have brought it to a more mature state now...
...yet I wouldn't attribute the Steam Deck's virtual keyboard shortcommings to KDE itself, for a very simple reason. The notoriously effective workaround for those issues on the Steam Deck is installing "CoreKeyboard" from the Discover store:
https://flathub.org/apps/details/org.cubocore.CoreKeyboard [External Link]
To me, while not an expert on DE and Virtual Keyboard development, this shows that the DE isn't to blame (especially because CoreKeyboard's description clearly declares being built using QT), just Valve's implementation (whose UI is html-based afaik)... and I would even go back to older steam deck discussion threads on steam complaining that on early dyas the Steam Deck had 2 different virtual keyboards in the past... the one on Gaming Mode had the exact same shortcomings seen here now... and the one in Desktop Mode (the same used by Steam on normal linux PC/laptop distros) didn't, but had other issues and was ultimately replaced (on the Deck)
EmuDeck 2.0 makes emulation on Steam Deck easier than ever
19 Oct 2022 at 12:11 am UTC Likes: 2
19 Oct 2022 at 12:11 am UTC Likes: 2
retroarch uses libretro for everything, doesn't it?
libretro is a genious modular architecture for emulation, where emulator engines do only that and other modules take care of the rest
this solves a serious issue with standalone emulators each reinventing the wheel with regards to input, display, rom selection UI, self-updating, cataloguing, etc
and this allows different GUIs/integrations to be built atop the same core functionality
you can find libretro in use on Lutris, GNOME Games and some other multi-cataloguing multi-store wine-setup-facilitating apps... and since a couple years even Kodi picked it up to add a Games section in the media center app
there is also a lot of collaboration between projects using this core and interfacing with eachother
libretro is a genious modular architecture for emulation, where emulator engines do only that and other modules take care of the rest
this solves a serious issue with standalone emulators each reinventing the wheel with regards to input, display, rom selection UI, self-updating, cataloguing, etc
and this allows different GUIs/integrations to be built atop the same core functionality
you can find libretro in use on Lutris, GNOME Games and some other multi-cataloguing multi-store wine-setup-facilitating apps... and since a couple years even Kodi picked it up to add a Games section in the media center app
there is also a lot of collaboration between projects using this core and interfacing with eachother
Return to Monkey Island gets a Linux Beta version
17 Oct 2022 at 11:08 am UTC Likes: 2
17 Oct 2022 at 11:08 am UTC Likes: 2
Quoting: EikeI'll get it the day the native version is official. Thanks, Not-Too-Grumpy-Gamer! :heart:The linux logo and linux minimal specs are already there on the game's steam store page, so it's already official, no? Leaving beta at this point is a matter of time, and if they remove support for whatever reason AFAIK you would even be able to get a refund if you bought from linux
GE-Proton 7-37 is out now fixing up more games for Steam Deck / Linux
16 Oct 2022 at 7:38 pm UTC Likes: 1
16 Oct 2022 at 7:38 pm UTC Likes: 1
ProtonUP-QT (available on the Discover store on the Steam Deck) can update GE-Proton for you
The default version of Proton used by Steam is the newest normal release installed... but the fixes Valve announces as freshly released are usually available only on Proton Experimental for a while before hitting a normal version
The default version of Proton used by Steam is the newest normal release installed... but the fixes Valve announces as freshly released are usually available only on Proton Experimental for a while before hitting a normal version
Steam Deck Beta update tweaks notifications, boot video length upped to 30 seconds
16 Oct 2022 at 1:37 pm UTC Likes: 4
16 Oct 2022 at 1:37 pm UTC Likes: 4
This is not a "useful" feature at all, it's strictly a "fun" feature... including the original boot animation, it also has no useful purpose
It shouldn't allow a 2-hour movie as a boot video for safety reasons, but 30s is a pretty ok time to wait before you can regret choosing a long boot video and have access to the system to change it back to a shorter one.
Also the steam deck's entire purpose is "fun".
Also Valve is smart, this creates more hype for the Deck among creative folk, and they spread the word, just like game modders are the life and blood of longstanding moddable games.
Also it's coherent with and a dirt-cheap showcasing of the "Steam Deck openness" characteristic, one of if not THE main selling point compared to other consoles.
If you want to shorten the boot time, use a shorter video than the default. At the moment the shortest videos available on https://steamdeckrepo.com/ [External Link] are 2s and 3s in duration, but I bet some creative folks will soon see to it that a selection of cool 1s videos are created as well (and there are probably some in the wild that could be included there already).
Everybody wins.
It shouldn't allow a 2-hour movie as a boot video for safety reasons, but 30s is a pretty ok time to wait before you can regret choosing a long boot video and have access to the system to change it back to a shorter one.
Also the steam deck's entire purpose is "fun".
Also Valve is smart, this creates more hype for the Deck among creative folk, and they spread the word, just like game modders are the life and blood of longstanding moddable games.
Also it's coherent with and a dirt-cheap showcasing of the "Steam Deck openness" characteristic, one of if not THE main selling point compared to other consoles.
If you want to shorten the boot time, use a shorter video than the default. At the moment the shortest videos available on https://steamdeckrepo.com/ [External Link] are 2s and 3s in duration, but I bet some creative folks will soon see to it that a selection of cool 1s videos are created as well (and there are probably some in the wild that could be included there already).
Everybody wins.
Steam Deck Client Beta updated, plus official Docking Station update coming
15 Oct 2022 at 4:41 pm UTC Likes: 1
15 Oct 2022 at 4:41 pm UTC Likes: 1
As expected, Valve offers an easy firmware update path (plus a quick effort to get Deck-related issues fixed by those updates).
This is definitely a strong reason to get the official Deck Dock instead of a 3rd-party equivalent.
I wonder how useful this dock could be paired to anything other than the Deck, like plugging it to a linux laptop... and if the firmware updates will be offered via lvfs on any other distro that's not SteamOS 3, or if Valve uses some custom method that requires SteamOS or the Steam app.
This is definitely a strong reason to get the official Deck Dock instead of a 3rd-party equivalent.
I wonder how useful this dock could be paired to anything other than the Deck, like plugging it to a linux laptop... and if the firmware updates will be offered via lvfs on any other distro that's not SteamOS 3, or if Valve uses some custom method that requires SteamOS or the Steam app.
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