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With Nvidia blob you can use staging, or build Wine with subset of staging patches just needed for the game. With Mesa you need to apply the freeze workaround, either to Wine, or to Mesa. So just using staging + Mesa won't work in such case.
For the list of relevant patches if you want just a minimal subset, see howto here.
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Nice, I have a Nvidia card so staging it is. Will have to download and see how it works :)
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As for the white outline thing, I've had that happen from time to time. I didn't even realize it was a bug, I thought it was done on purpose because it looked pretty cool.
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Very good progress.
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On AMD framerate is very good. I'm still waiting for anyone with Vega GPU to post some results. I didn't get one yet.
And another shader cache idea? Not bad.
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Not sure why you are trying to use Wine devel. It's not going to work, or at least work properly. What's your result with staging, or devel + minimal set of needed patches?
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