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- NVIDIA announce a native Linux app for GeForce NOW
- KDE Plasma 6.6 will finally stop the system sleeping when gaming with a controller
- NVIDIA announce DLSS 4.5 with Dynamic Multi Frame Generation, plus DLSS Updater gets Linux support
- Mesa RADV driver on Linux looks set for a big ray tracing performance boost
- The excellent free Command & Conquer - Combined Arms gets more missions and co-op
- > See more over 30 days here
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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Result is... You have a field of view of about 720deg. You have to keep in the middle, else you might find yourself unable to look on the side while fighting a monster... Kind of irritating. :)
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amdvlk:
radv:
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https://github.com/KhronosGroup/Vulkan-Ecosystem/issues/26#event-1806602576
"Resolving inside Khronos"
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Unless what @YoRHa-2B meant that he actually collaborated with Vulkan driver team to use an experimental not in spec feature to implement it, and then submitted it to the Khronos group as a proposal. That would have been cool. But this process is not public, so it's hard to know what that meant.
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Any ideas?
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