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Valve's Rich Geldreich Is At It Again, The State Of Graphics Drivers OpenGL Support
By fedso, 13 May 2014 at 10:39 am UTC
By fedso, 13 May 2014 at 10:39 am UTC
I found this website about OpenGL and support of various drivers. FOSS drivers are not tested besides Intel ones but there is an interesting article for candidate features for OpenGL 5:
http://www.g-truc.net/post-0652.html#menu
http://www.g-truc.net/post-0652.html#menu
Crossing The Line, A New CryEngine FPS Coming To Linux
By Lordpkappa, 13 May 2014 at 10:33 am UTC
By Lordpkappa, 13 May 2014 at 10:33 am UTC
2015 Linux Gaming year
Crossing The Line, A New CryEngine FPS Coming To Linux
By GoCorinthians, 13 May 2014 at 10:07 am UTC Likes: 4
By GoCorinthians, 13 May 2014 at 10:07 am UTC Likes: 4
2015 will be an epic year!
Killing Monsters!
Killing Monsters!
Tesseract A Brand New Open Source FPS Derived From Cube 2: Sauerbraten
By Liam Dawe, 13 May 2014 at 9:51 am UTC
By Liam Dawe, 13 May 2014 at 9:51 am UTC
Quoting: SvenWhy no Cube 3 instead of a fork?Forks happen all the time, they probably just want to work on their own on different things.
Tesseract A Brand New Open Source FPS Derived From Cube 2: Sauerbraten
By , 13 May 2014 at 9:37 am UTC
By , 13 May 2014 at 9:37 am UTC
Why no Cube 3 instead of a fork?
Paragon The Beautiful Looking Space Sim Is Now On Steam's Early Access For Linux
By Thijxx, 13 May 2014 at 9:17 am UTC
By Thijxx, 13 May 2014 at 9:17 am UTC
Looking good, bought it, hope it will work in the future :D
The game Pioneer does not look as polished and I suppose that development will go faster when money poors in. At least that's the excuse I have when buying this game..
The game Pioneer does not look as polished and I suppose that development will go faster when money poors in. At least that's the excuse I have when buying this game..
Paragon The Beautiful Looking Space Sim Is Now On Steam's Early Access For Linux
By , 13 May 2014 at 8:48 am UTC
By , 13 May 2014 at 8:48 am UTC
You can get Pioneer (the game Paragon is a fork off) for free at http://pioneerspacesim.net/
Builds available for Windows, Linux 64 and Linux 32.
Builds available for Windows, Linux 64 and Linux 32.
Paragon The Beautiful Looking Space Sim Is Now On Steam's Early Access For Linux
By Lapinopl, 13 May 2014 at 7:22 am UTC
By Lapinopl, 13 May 2014 at 7:22 am UTC
Missing executable on Linux... yeah:)
Tesseract A Brand New Open Source FPS Derived From Cube 2: Sauerbraten
By Beamboom, 13 May 2014 at 6:43 am UTC
By Beamboom, 13 May 2014 at 6:43 am UTC
wow looks splendid!
Stronghold 3 Strategy Game Could Be Coming To Linux
By , 13 May 2014 at 4:04 am UTC Likes: 1
By , 13 May 2014 at 4:04 am UTC Likes: 1
Stronghold 1 & Stronghold Crusader were two of the best strategy games ever. Stronghold 2 and 3 had broken AI, that many times couldn't even attack you...
Stronghold 3 Strategy Game Could Be Coming To Linux
By Hamish, 13 May 2014 at 2:06 am UTC Likes: 1
My brother still pines for the one WINE version he had that managed to load Stronghold Crusader in a millisecond. He is still bitter about the regression.
By Hamish, 13 May 2014 at 2:06 am UTC Likes: 1
Quoting: hardpenguinIt would be much better if they even decided to bring Stronghold and Stronghold Crusader with Wine to Linux and call it official
My brother still pines for the one WINE version he had that managed to load Stronghold Crusader in a millisecond. He is still bitter about the regression.
Valve's Rich Geldreich Notes Some Problems With OpenGL, DirectX 12 Will Leave It In The Dust
By , 13 May 2014 at 2:00 am UTC
By , 13 May 2014 at 2:00 am UTC
@Anonymous (2 posts up) - You need to RTFA before spewing your poorly prepared thoughts all over the internet. If you RTFA you would have seen that #1) your assumption the he is new to OpenGL is false.
First 2 sentences from article:
"Here's a brain dump of the things that sometimes drive me crazy about OpenGL. (Note these are strictly my own opinions, not those of Valve or my coworkers. I'm also in a ranty-type mood today after grappling with OpenGL for several years now..)"
#2) You blaming game crashing on D3D is also absurd and shows your lack of understanding - any programmer can improperly implement an API and write trash code, it happens all the time - and you know what? When your API / Language is #1 most used the % of bad programmers goes up as the demographic includes more novices, students and hobbiests.
@Stan
"GL will not be treated as a second class citizen by devolopers who want to support Linux, OSX or any non-Windows platform. That leaves devs/publishers who don’t care about non-Windows (hobbyists), don’t care about increasing their revenues, and are stupid enough to lock themselves in Microsoft land."
Linux users makes up 1.26% of Steam's userbase. Like it or not, revenue and bill money are necessary for many folks to survive and contribute to open source. In fact, the Linux Kernel, The Linux Foundation, The OSI, Mozilla, LibreOffice and many other large projects recieve millions of dollars in funding for their continued efforts - so don't pretend that money doesn't matter otherwise you need to get your head examined and take your brain medication, unless of course you inherited some large sum of money from a relative and are a trust fund baby who has no concept of the real world and work.
If you want Linux to transcend and grow into the #1 Desktop OS used by anyone other than Nerds, Programmers and CIS Students you need to accept the honest evaluation of industry professionals on our APIs, Applications and Libraries and not see such constructive criticism as a stab at your pride for the work we all put into OSS.
We all our proud of our hard work, and these oppinions have no ill intent, so don't get so butt-hurt over it.
Accept Valve & other vendors help in improving our ecosystem.
First 2 sentences from article:
"Here's a brain dump of the things that sometimes drive me crazy about OpenGL. (Note these are strictly my own opinions, not those of Valve or my coworkers. I'm also in a ranty-type mood today after grappling with OpenGL for several years now..)"
#2) You blaming game crashing on D3D is also absurd and shows your lack of understanding - any programmer can improperly implement an API and write trash code, it happens all the time - and you know what? When your API / Language is #1 most used the % of bad programmers goes up as the demographic includes more novices, students and hobbiests.
@Stan
"GL will not be treated as a second class citizen by devolopers who want to support Linux, OSX or any non-Windows platform. That leaves devs/publishers who don’t care about non-Windows (hobbyists), don’t care about increasing their revenues, and are stupid enough to lock themselves in Microsoft land."
Linux users makes up 1.26% of Steam's userbase. Like it or not, revenue and bill money are necessary for many folks to survive and contribute to open source. In fact, the Linux Kernel, The Linux Foundation, The OSI, Mozilla, LibreOffice and many other large projects recieve millions of dollars in funding for their continued efforts - so don't pretend that money doesn't matter otherwise you need to get your head examined and take your brain medication, unless of course you inherited some large sum of money from a relative and are a trust fund baby who has no concept of the real world and work.
If you want Linux to transcend and grow into the #1 Desktop OS used by anyone other than Nerds, Programmers and CIS Students you need to accept the honest evaluation of industry professionals on our APIs, Applications and Libraries and not see such constructive criticism as a stab at your pride for the work we all put into OSS.
We all our proud of our hard work, and these oppinions have no ill intent, so don't get so butt-hurt over it.
Accept Valve & other vendors help in improving our ecosystem.
Valve's Rich Geldreich Notes Some Problems With OpenGL, DirectX 12 Will Leave It In The Dust
By , 13 May 2014 at 1:11 am UTC
By , 13 May 2014 at 1:11 am UTC
and the solution?
I have a suggestion
have 2 versions of OpenGL
one legacy that would be the last released (4.4) and create the new OpenGL 5.0 in partnership with Nvidia, Intel, AMD, Apple, Google, and Valve etc( kronos group ). this new OpenGL would have only the good features of OpenGL and adding new tools and better documentation and prepared for the future Having two versions of OpenGL would not be any problem, one legacy, and the other for new games. viable solution that does not create problems
any system could be upgraded with 5 OpenGL and OpenGL 4.4 to keep the legacy SteamOS ja might come with 2, the game would call what he was using
I have a suggestion
have 2 versions of OpenGL
one legacy that would be the last released (4.4) and create the new OpenGL 5.0 in partnership with Nvidia, Intel, AMD, Apple, Google, and Valve etc( kronos group ). this new OpenGL would have only the good features of OpenGL and adding new tools and better documentation and prepared for the future Having two versions of OpenGL would not be any problem, one legacy, and the other for new games. viable solution that does not create problems
any system could be upgraded with 5 OpenGL and OpenGL 4.4 to keep the legacy SteamOS ja might come with 2, the game would call what he was using
Valve's Rich Geldreich Is At It Again, The State Of Graphics Drivers OpenGL Support
By , 13 May 2014 at 1:01 am UTC
By , 13 May 2014 at 1:01 am UTC
QuotePersonally I have found Nvidia's closed-source drivers to be pretty good (if you use a recent driver version), while their open-source driver not so good at much at all.I know this is nit-picking but I would like to just clarify that Nvidia does not make open-source drivers. The folks over at freedesktop.org have been managing the Nouveau project and only recently Nvidia has begun contributing some code to the project.
Valve's Rich Geldreich Is At It Again, The State Of Graphics Drivers OpenGL Support
By , 13 May 2014 at 12:59 am UTC
By , 13 May 2014 at 12:59 am UTC
It would be really nice to get a new and slick modern API that kicks OpenGL and DX's ass, but the chances of that happening I would think are somewhere around 0%. GL and Directx have been around for what 20-ish years? and they're still broken, they're still under active development.
Making an API is clearly a huge undertaking not just anyone could jump at. Valve has the funding for it, it does not however have the time (as in they need the solution to be fast because of SteamOS and Steam Machines)
Making an API is clearly a huge undertaking not just anyone could jump at. Valve has the funding for it, it does not however have the time (as in they need the solution to be fast because of SteamOS and Steam Machines)
Stronghold 3 Strategy Game Could Be Coming To Linux
By hardpenguin, 12 May 2014 at 10:50 pm UTC Likes: 1
By hardpenguin, 12 May 2014 at 10:50 pm UTC Likes: 1
Definitely the worst game from the whole Stronghold series with tragic rating on Metacritic >.>
It would be much better if they even decided to bring Stronghold and Stronghold Crusader with Wine to Linux and call it official >.>
It would be much better if they even decided to bring Stronghold and Stronghold Crusader with Wine to Linux and call it official >.>
Tesseract A Brand New Open Source FPS Derived From Cube 2: Sauerbraten
By , 12 May 2014 at 9:49 pm UTC
By , 12 May 2014 at 9:49 pm UTC
I hope this game is like Section 8, if so that'll quench my need for a Halo style Linux FPS.
I love the editor, I'd love to see more of the weapons.
I love the editor, I'd love to see more of the weapons.
Tesseract A Brand New Open Source FPS Derived From Cube 2: Sauerbraten
By Lapinopl, 12 May 2014 at 9:14 pm UTC
By Lapinopl, 12 May 2014 at 9:14 pm UTC
I love the performance with it, where unity would be gasping for air this thing runs like a charm. And yeah I know that 770 should be able to handle a lot more than this; but really, good optimization something so rare recently:) I see potential here!
http://imgur.com/a/FGZcp - screen tearing is present as I turned off v-sync:)
http://imgur.com/a/FGZcp - screen tearing is present as I turned off v-sync:)
Stronghold 3 Strategy Game Could Be Coming To Linux
By Belarrius, 12 May 2014 at 9:10 pm UTC
By Belarrius, 12 May 2014 at 9:10 pm UTC
Oh My GOD! I WANT!
Xoreos FOSS Project Needing OpenGL Developers, Open Engine For BioWare's Aurora Engine
By DrMcCoy, 12 May 2014 at 8:56 pm UTC
By DrMcCoy, 12 May 2014 at 8:56 pm UTC
Yes, The Witcher is a potential target.
Right now, xoreos can play videos and sounds, and partially load the models (enough to show a cat, or a dryad).
Right now, xoreos can play videos and sounds, and partially load the models (enough to show a cat, or a dryad).
Stronghold 3 Strategy Game Could Be Coming To Linux
By JoZ3, 12 May 2014 at 8:56 pm UTC
By JoZ3, 12 May 2014 at 8:56 pm UTC
Great news!!!!
Xoreos FOSS Project Needing OpenGL Developers, Open Engine For BioWare's Aurora Engine
By , 12 May 2014 at 8:06 pm UTC
By , 12 May 2014 at 8:06 pm UTC
On Aurora is build also one of the best Poland game based on Sapkowski books - The Witcher (1). Maybe this project can run albo The Witcher :D
Valve's Rich Geldreich Is At It Again, The State Of Graphics Drivers OpenGL Support
By godlike, 12 May 2014 at 6:55 pm UTC
By godlike, 12 May 2014 at 6:55 pm UTC
To put it into perspective. Vendor A is nVidia, B is AMD, C is Intel with #1 being their Linux stack and #2 their windows one.
And now some truths. Excluding nVidia all the rest of the OpenGL desktop drivers out there are having questionable quality and there is a reason for that. OpenGL is huge, complex and all the extensions (start counting from 20year ago) interact in a very weird way with each other. That is a source for many bugs and redundancy.
Khronos group at some point created a cut down version of GL with core profiles. Valve, despite the love I have for them, in some presentations they recommended using compatibility profiles. That makes me angry because in a way they undermine all the effort Khronos had put into driving everyone to the core profiles.
I totally get AMD, writing OpenGL drivers with all this ***load of extensions is unimaginable tough (I know because I write OpenGL drivers myself). Trying to test all this combinations and interactions is an insanely huge vector of possibilities.
The solution IMHO? A new and slick and modern API.
And now some truths. Excluding nVidia all the rest of the OpenGL desktop drivers out there are having questionable quality and there is a reason for that. OpenGL is huge, complex and all the extensions (start counting from 20year ago) interact in a very weird way with each other. That is a source for many bugs and redundancy.
Khronos group at some point created a cut down version of GL with core profiles. Valve, despite the love I have for them, in some presentations they recommended using compatibility profiles. That makes me angry because in a way they undermine all the effort Khronos had put into driving everyone to the core profiles.
I totally get AMD, writing OpenGL drivers with all this ***load of extensions is unimaginable tough (I know because I write OpenGL drivers myself). Trying to test all this combinations and interactions is an insanely huge vector of possibilities.
The solution IMHO? A new and slick and modern API.
Valve's Rich Geldreich Notes Some Problems With OpenGL, DirectX 12 Will Leave It In The Dust
By , 12 May 2014 at 6:06 pm UTC Likes: 1
By , 12 May 2014 at 6:06 pm UTC Likes: 1
Let me guess. He's worked on D3D for many years, and now is just barely learning OpenGL, but he prefers how D3D does things. Sounds like a pretty biased viewpoint. Take for instance the "Drivers should not crash the GPU or CPU" complaint. D3D drivers are the primary reason for Windows crashing, yet this is somehow a OpenGL problem only? Almost every D3D game I've ever played has crashed and left the system in an unusable state, but I've almost never had a game bring down Linux.
Project Zomboid Major Update Released, Video Of Failure Included
By Xpander, 12 May 2014 at 5:27 pm UTC
i agree and disagree with that... Don't Starve menu is quite easy to look for first..but once you wanna start searching how to make some items, its pretty messy. items arent always categorized nicely and have to scroll a lot... feels more like crappy tablet/mobile UI.
search function could fix it though
By Xpander, 12 May 2014 at 5:27 pm UTC
Quoting: liamdawe...
A UI like Don't Starve would be very welcome in Project Zomboid that's for sure.
i agree and disagree with that... Don't Starve menu is quite easy to look for first..but once you wanna start searching how to make some items, its pretty messy. items arent always categorized nicely and have to scroll a lot... feels more like crappy tablet/mobile UI.
search function could fix it though
Project Zomboid Major Update Released, Video Of Failure Included
By berarma, 12 May 2014 at 5:23 pm UTC
By berarma, 12 May 2014 at 5:23 pm UTC
I hope this time they test the package before uploading to Desura. Having to wait one year to get the missing files is awful, even for an alpha release.
Valve's Rich Geldreich Notes Some Problems With OpenGL, DirectX 12 Will Leave It In The Dust
By fedso, 12 May 2014 at 5:21 pm UTC
By fedso, 12 May 2014 at 5:21 pm UTC
Blog from the same guy about the drivers situation:
http://richg42.blogspot.ca/2014/05/the-truth-on-opengl-driver-quality.html
This would have been a useful addendum to Liam's article about drivers from a couple of weeks ago (http://www.gamingonlinux.com/articles/where-will-amd-take-their-drivers-in-future-on-linux.3595)
http://richg42.blogspot.ca/2014/05/the-truth-on-opengl-driver-quality.html
This would have been a useful addendum to Liam's article about drivers from a couple of weeks ago (http://www.gamingonlinux.com/articles/where-will-amd-take-their-drivers-in-future-on-linux.3595)
Help Make Open Source AMD Graphics Drivers Better
By , 12 May 2014 at 5:08 pm UTC
By , 12 May 2014 at 5:08 pm UTC
BIG BS to all leave VGA GO AMIGA it is TRUE 48bit. Your stuck with inferior true 8bit vga.
doesnt matter taht you have "Dvi" thats just a gender changer. Dam look it up. EVEN NEW TEK and NVIDIA , and AMD admitted to it on their site. WAKE UP and smell the ROSES.
TRUE 48bit is 48bit per each channel of rgb and e and u need that to be true dvi.
you guys have vg and a of which is 8bit each channel . suck suck. you dont use buffering hoser.
doesnt matter taht you have "Dvi" thats just a gender changer. Dam look it up. EVEN NEW TEK and NVIDIA , and AMD admitted to it on their site. WAKE UP and smell the ROSES.
TRUE 48bit is 48bit per each channel of rgb and e and u need that to be true dvi.
you guys have vg and a of which is 8bit each channel . suck suck. you dont use buffering hoser.
Valve's Rich Geldreich Notes Some Problems With OpenGL, DirectX 12 Will Leave It In The Dust
By edo, 12 May 2014 at 4:59 pm UTC
By edo, 12 May 2014 at 4:59 pm UTC
The question is: Is this going to be solved soon?
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