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Latest Comments by Purple Library Guy
3,500 games now Steam Deck Verified or Playable
22 Jun 2022 at 4:42 pm UTC Likes: 1

When it comes to things working on Proton, I am very pleased to find that Galactic Civilizations III, which I bought ages ago hoping it would work in Wine but could never get to work, turns out to work perfectly with Proton on my new laptop. On my desktop I get the launcher and then when I try to start the game it fails with a weird little launcher error message (bloody launchers), but maybe now that I've experienced that it can work I'll try some fiddling.

This is actually the first game I have ever run on Proton; all my other stuff is native (or, well, DOSBox in a couple of cases)

Comedy point and click adventure A Twisted Tale has a demo and Kickstarter live
22 Jun 2022 at 4:24 pm UTC Likes: 3

Quoting: itscalledrealityWhat does hand-drawn even mean anymore, especially when it comes to a digital medium? A wacom tablet and stylus? Not using premade clip art/models? 2D drawn models?

It’s not like they’re drawing animations on paper, even then they’d be scanning in the result. When is art not hand-drawn?

/rant
Well, in the trailer it describes fairly specifically what they mean by it in this case: Line art is done by hand on paper and then scanned and coloured in the computer, but with a stylus, so still a process involving the hand. And it says the animations are drawn frame by frame, so yes, they are drawing animations on paper. Really, this is very close to as hand drawn as you can get. I think your rant is misplaced in this case.
The fact that it gets scanned, and so ends up on a computer, doesn't strike me as having much to do with the nature of the drawing process. Not like animations stayed on paper in the old days of early Disney films either--if they did, you wouldn't have been able to see them in a movie theatre, now would you?

Really, this is so hand drawn I find myself thinking "Sheesh, isn't that a massive productivity bottleneck when it comes to creating the content?"

BeamNG.drive gets experimental Native Linux support
22 Jun 2022 at 4:21 pm UTC Likes: 2

Quoting: Beamboom
Quoting: slaapliedjeBut then you get into the conundrum of which version of Proton?
Theoretically, yes.
But then we are back to probability. The probability of a game working on the latest version (if working on Proton at all) is very high. Just like the probability of a native game running as good or better on Proton is very high. And vice versa, if a game doesn't work on the latest version it probably won't work on earlier versions either.

Simply put I play exclusively on Proton, so I have some mileage on it. And it's been quite a while since I had to choose an earlier version to run a specific game. It's happened, yes, but it's one or two titles and maybe two years ago - maybe even longer.
And, come to think of it, then it's always been to go from experimental to latest stable.

Bu that's just my experience. That's not to say it won't or doesn't happen anymore. I'm sure it will. An extra layer does add complexity.
It's just that statistically speaking Proton works bloody well, and increasingly so for each month.
As a counterpoint I'd like to note that I first got a game working on Proton two days ago, but in all my time of playing native titles the only ones I've found to not work any more are my old Loki games. And at that I've had some luck getting Alpha Centauri working, although it takes some fiddling around.
Mind you, it may be that some of the games I've played in the past would be problematic now and I just haven't tried them lately. Still, my experience hasn't involved a lot of this "native games going bad" thing that I hear a lot about.

KDE Plasma 5.25 is out now, here's some of what's new
22 Jun 2022 at 4:15 pm UTC

Quoting: const
Quoting: Purple Library Guy
Quoting: constdo something important like further improving SteamOS (which is their most important product for us, by far).
I would have said least important. It's just another distro, of which we have plenty.
Did you actually try it? In it's core, yes, it's mainly just Linux, but Valve added a lot to the experience.
I'm not saying it's bad. But I'm not against distros in general either. Lots of them add stuff, and then other distros and desktop environments step up their own game. GamerOS adds stuff, too, as I understand it. So, sure, I'm absolutely willing to believe SteamOS adds a nice bit of user experience and is a good fit for the role they adapted it for. Although I put SteamOS as such in a separate category from the UI stuff that applies specifically to the deck--I see SteamOS as what you get when you go into "desktop mode". And really, that could be any decent distro, wouldn't matter much.

That nice SteamOS (as such) experience is not strategically important. The Deck itself is strategically important. Proton is strategically important. Even the Steam Runtime Environment has some importance. I would even say that the Steam Deck's gaming side UI, which is independent of the distro you run it on, is more important than SteamOS itself. SteamOS, particularly in the context of "something we want Valve to spend lots more of their energy developing", because it's an important product "for us"--no, SteamoS isn't important, and it's certainly not important for any "us" who doesn't own a Steam Deck.

Looks like Valve are gearing up for a new 'Deckard' VR Headset
21 Jun 2022 at 7:56 pm UTC Likes: 6

Quoting: PhiladelphusOh, "Deckard" is the code name…thought Valve was going for a theme for their hardware products, and was looking forward to the Valve Deck-orator, A-deck-t, and Fana-deck. :grin:
Aaarggghhhh!!!! Somebody deck this guy.

Missed your Steam Deck email? Valve confirms a grace period to still get one
21 Jun 2022 at 4:15 pm UTC Likes: 3

Quoting: a0kamiDo we have a rough idea of how many were sold ?
Not as far as I know. The only information we have that could possibly be extrapolated is that the Steam Deck has been ranked at the top of the Steam sales chart, by $, for many weeks in a row--but was dumped to 2nd for a week by a recent hit game whose name I can't recall. So that means it's selling more $ per week than any game most of the time, but not by a big enough margin that a surging game can't beat it, which gives us a vague lower and upper bound on how much money people are spending on them. The problem is that we only have a vague idea how fast those games are selling, too.

Mind you, so far the sales still just reflect what you might call the "Tesla problem"--the wait for one remains very long, presumably because they can't manufacture units fast enough to sell them to all the people who want one.

Microsoft chucks GNOME $10,000 from their FOSS Fund
21 Jun 2022 at 4:06 pm UTC Likes: 2

I don't think this is a big thing, partly because the sum is small, but mainly because it seems to be from this little internal Microsoft scheme where the employees get to vote to throw some change to an open source project, and they voted for this one this time, so it's not actually a matter of MS corporate policy at all. Any tea leaves or entrails we might try to read vis-a-vis MS' intentions with this would come up empty because MS has no intentions here, other than to spend negligible dollars on a minor employee satisfaction schtick.

KDE Plasma 5.25 is out now, here's some of what's new
21 Jun 2022 at 4:02 pm UTC

Quoting: constdo something important like further improving SteamOS (which is their most important product for us, by far).
I would have said least important. It's just another distro, of which we have plenty.

Steam Deck back to being the global top seller (by revenue) on Steam
21 Jun 2022 at 12:29 am UTC Likes: 1

Frankly, if the Deck got dropped to #2 briefly, and there are still people who ordered very early who are showing Q3 or so for their expected date, that suggests to me that they're having trouble scaling up the manufacturing.

KDE Plasma 5.25 is out now, here's some of what's new
19 Jun 2022 at 5:56 pm UTC Likes: 4

Quoting: GuestIs FF7R a GNU+Linux native game? No, it's a Windows game running via a compatibility layer.

Remind me again how Valve are "getting away from Microsoft"?
Is FF7R a Valve game? No, it's a game made by some other company.

Remind me again how Valve has control of whether other companies build Linux games?

You make zero sense. You know, it actually makes it harder to keep a balanced position and keep in mind any actual shortcomings of Valve, when there's people just coming up with whatever nonsense to bash them for the sake of doing it.