Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Ehvis
Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)
23 Nov 2020 at 9:42 pm UTC Likes: 2

Quoting: gustavoyaraujoI'm not very into this... But, does it mean We will get a better performance in games we already play on proton? Any example?
No. There is no RT in proton yet.

Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)
23 Nov 2020 at 4:09 pm UTC Likes: 2

Quoting: CatKillerSo, yeah, hopefully Nvidia's non-beta driver and Mesa's AMD and Intel bits will expose support for the finalised extension in short order, and vkd3d will start using it.
Very nice! Thanks for reading and summarising while I had to be productive at work. :grin:

Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)
23 Nov 2020 at 3:32 pm UTC

Quoting: CatKiller
Quoting: EhvisWas anything achieved in getting the DXR to Vulkan RT mapping to be easier or didn't the notes elaborate on that?
They certainly seem to think so. They have a chart (Figure 5 in their notes) comparing the two, and they say
It is straightforward to port code between the two APIs including re-use of ray tracing shaders written in HLSL
Thanks. I hope that this is true for translation layers as well as the code itself. As I understand it, the RT work for vkd3d was never continued because of problematic differences between the two.

Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)
23 Nov 2020 at 2:49 pm UTC Likes: 1

Quoting: CatKillerEdit 2:
So, reading through the notes it seems that the problem was trying to have both easy mapping from DXR to Vulkan and easy mapping of Vulkan to Metal.
Was anything achieved in getting the DXR to Vulkan RT mapping to be easier or didn't the notes elaborate on that?

Cyberpunk 2.5D adventure Encodya releases on January 26, 2021 - plus new trailer is up
19 Nov 2020 at 2:18 pm UTC Likes: 5

Cyberpunk 2021. Which should obviously come way before Cyberpunk 2077. And so it shall be!

AMD Radeon RX 6800 and the RX 6800 XT are out today
18 Nov 2020 at 4:01 pm UTC

These are looking pretty great! Hardware wise the results on Windows are very solid and consistently on the heels of the 3080 (except for RT, but that's really not important). The Phoronix test do show a lot of anomalies on Linux. In both directions. SOTR looks unreasonably bad while Superposition looks suspiciously good. Also quite a few differences between the different Linux drivers. Looks like there is still some work to do in getting the Linux drivers to be more consistent.

Happy to see AMD catch up though. That means I'll actually have a choice when I'm due for an upgrade.

NVIDIA slip out a small stable Linux driver update with 455.45.01
17 Nov 2020 at 4:30 pm UTC Likes: 1

I'm curious what this means:

 
Fixed an issue that caused Vulkan swapchain creation to fail for full-screen windows when a G-SYNC monitor is connected.


And how it would affect things in practice.

Say hello to PLATYPUS, the latest CPU security problem
10 Nov 2020 at 11:46 pm UTC Likes: 5

It really reads like another one of those theoretical attacks that can be nicely demonstrated under controlled conditions, but have zero chance of succeeding in real world situations. Consider me not worried in the slightest.

What have you been gaming on Linux recently? Come have a chat
8 Nov 2020 at 9:02 pm UTC Likes: 3

Started and finished Superliminal. Great little game.

Played a bit of Automachef from my humble backlog. It's an ok game, but it doesn't present that need to continue like Zachtronics manages.

Start on Blasphemous as well.

And most importantly, I finally finished my megabase in Factorio! Here are the results of 190 hours of hard labour! :grin:

!link [External Link]

2.7k SPM in all its (map) glory.

Get a piece of gaming history with Crystal Caves HD now supported on Linux
6 Nov 2020 at 2:25 pm UTC

Quoting: Linuxer
Quoting: vipor29its missing the executable.they need to fix that on steam
What a surprise. Here we go again. How can it be such an impossible task to test the product for EVEN just launching?
Devs generally don't install from the "store" package because they have one that was accessible before release. Their install would have the appropriate depots added, but that doesn't mean that the store version has the same (or the one for key activations which is different again). The Steam backend should be checking that the executable from the configuration is actually available and produce a warning, but it obviously doesn't. So it's up to the devs to manually verify that everything is alright and apparently it's not entirely clear because this happens way too often.