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Latest Comments by Leopard
Feral Interactive are teasing something for Linux next week
27 Sep 2018 at 11:27 am UTC Likes: 2

I don't have a guess about what they will tease but they should focus on games that won't work with Proton because of DRM.

What even more developers think of Valve's Steam Play
24 Sep 2018 at 12:32 pm UTC Likes: 6

Proton is an extra option.

Realistically , we won't see so many AAA titles in native forms with that market share.

Market share won't increase with it because most people won't jump into Linux for losing half of their library.

It is there for solving chicken-egg issue actually.

Native ports are always important.

DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements
23 Sep 2018 at 7:57 pm UTC

Quoting: Shmerl
Quoting: YoRHa-2BThe game is silly and
a) creates multiple D3D11 devices
b) changes its current working directory multiple times.

The actual cache file you're looking for is in the /bin subdir, not in /bin/x64.

Also, Witcher 3 does not compile its shaders ahead of time, so you will still encounter stutters in this game (although it should be less annoying because it can now use multiple threads to do it in parallel).
Good to know, thanks. I see the one in bin, and it's around 1 MB after a brief test.

I noticed that general stutter is lower now. A lot of Ryzen cores help (DXVK reports using 12 threads for compilation):

info:  DXVK: Read 627 valid state cache entries
info:  DXVK: Using 12 compiler threads
Yes.

If you have 8 cores ( 4c / 8t included ) and greater , it uses 3/4 of cores for that.

If you have less than 8 cores it uses half of them.

DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements
23 Sep 2018 at 7:39 pm UTC Likes: 1

Quoting: massatt212Can some one tell me how to enable
GPU:%
CPU:%
FPS:XX.XX
min:XX.XX Max:XX.XX

The Performance meters idk what they call it
But i want to test my Lib and Make some DXVK vs Windows Vidoes

How do i enable it on Lutris.
https://github.com/doitsujin/dxvk/blob/master/README.md#hud [External Link]

DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements
23 Sep 2018 at 7:30 pm UTC Likes: 1

Quoting: wvstolzing
Quoting: F.Ultra
Direct3D Feature Level 11_1 is now supported.
So I take it that DXVK is now DX11 feature complete, this is incredible news!
I wonder when they'll bump the release version to 1.0 -- when they reach D3D10/10_1, maybe? The wiki page isn't very explicit.
There is no need for seeking meaning in numbers.

Just enjoy it , that's what i do.

SC Controller driver and UI version 0.4.5 is out, last release for a while
23 Sep 2018 at 3:43 pm UTC Likes: 4

He has a good stance on that. Simply boycotting that change. Like new CoC welcomers did with old Code of Conflict era.

That is also sad ; i saw that Ryan C. Gordon is also supports these SJW's. My feelings hurt :'(

PlayStation 3 emulator 'RPCS3' is coming along nicely with some major improvements
22 Sep 2018 at 8:13 am UTC

Quoting: TheSHEEEPDoes anyone know of a list (you know, like the Steam Play compatibility [External Link] list or WineDB) of games for PS3 and how well they run on the emulator?
https://rpcs3.net/compatibility [External Link]

Feral Interactive are teasing ANOTHER new Linux port
21 Sep 2018 at 7:34 pm UTC Likes: 1

Quoting: F.Ultra
Quoting: Patola
Quoting: jensAs far as I know they announce as soon as they are allowed to. You know what an NDA is?
I will tell you what it is not: it is no excuse from criticisms.
Then you should criticize the one forcing Feral to sign the NDA and not Feral who have no choice what so ever in the matter (other than not signing a NDA and thus not porting the game either).
I think that would be an intentional decision comes from Feral.

Remember they announced Batman Arkham Knight for Mac / Linux and got cancelled?

Feral Interactive are teasing ANOTHER new Linux port
21 Sep 2018 at 3:57 pm UTC Likes: 27

Well ,let's narrown down list to SquareEnix , SEGA before jumping into conclusions.

Fuck it ; Skyrim!

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