Latest Comments by Leopard
One of the fine folks in the Intel Mesa driver team has written up a post on their work improving games in DXVK
19 Sep 2018 at 9:09 pm UTC
If it is , you can change your accel to UXA
https://wiki.archlinux.org/index.php/intel_graphics#SNA_issues [External Link]
19 Sep 2018 at 9:09 pm UTC
Quoting: m2mg2By flicker , you mean tearing?Quoting: RussianNeuroMancerThere is an intel graphics driver bug that affects my laptop that has been there since fedora 27. I have to use the Fedora 26 kernel in Fedora 28 or my screen flickers constantly. I have had so many issues like this with intel graphics. They should just work, but whatever machine I'm working with almost always happens to be affected by some bug where the intel graphics driver doesn't work right. My laptop isn't even that old, it's a Latitude 5480.Quoting: GuestThey've not been ignoring anything.You forgot BayTrail/CherryTrail SoC drivers fiasco - as soon as management pull the plug for Atom series, almost all Intel's own Atom development efforts stopped, including Windows (no drivers updates since year 2016) and Linux drivers (left unusable; devboards was tested and supported, tablets and laptops - not). Only occasional GPU driver fixes left, and not as fast as one would expect [External Link]. Couple of years later BayTrail/CherryTrail devices gets usable, but only because external (and some internal [External Link] developers polished drivers in their own free time.
So, Intel do ignore hardware they intentionally left behind, and they ignore it on Linux too. And I not even talking about (drivers for) boards and IoT platforms they introduce, just to kill it year of two later.
On topic: BayTrail Vulkan drivers allow to play Talos Principle with Vulkan API and 20+ fps even on low-end laptop with Z3735F, which is kind of unexpected from unfinished experimental driver (BayTrail share GPU with Ivybridge). Running same game in OpenGL mode produce empty skybox with few objects, so seems like OpenGL implementation for BayTrail is more buggy than Vulkan implementation. It's will be interesting to see how DXVK would perform on such low-end devices.
If it is , you can change your accel to UXA
https://wiki.archlinux.org/index.php/intel_graphics#SNA_issues [External Link]
One of the fine folks in the Intel Mesa driver team has written up a post on their work improving games in DXVK
19 Sep 2018 at 7:27 pm UTC
19 Sep 2018 at 7:27 pm UTC
Linux drivers are turning into something spectacular on Vulkan wise.
Not just native Vulkan wise , DXVK also helps many not on the spot corners too.
Not just native Vulkan wise , DXVK also helps many not on the spot corners too.
Feral confirmed that Total War: WARHAMMER II on Linux will use Vulkan
16 Sep 2018 at 7:23 pm UTC
Performance difference with Windows in TR 2013 is nearly 3X.
I'm ok with excellent ports like RoTR but i'm not asking for a complete new renderer by Feral .
I'm sure theirs Metal update to CoH2 was much more costly.
16 Sep 2018 at 7:23 pm UTC
Quoting: tuubiI don't say they should remove OGL port though. An option like Mad Max , DoW3 has would be good.Quoting: LeopardThe Linux port was updated for better performance after that video was made, as confirmed by the comments. I don't doubt that it might still perform better with Wine/DXVK, but that doesn't mean ditching their native port for a Wine wrapper and redoing the QA would be worth it for Feral. I might agree with you if their port was horribly bad, but it just isn't.Quoting: tuubiThat's why.Quoting: LeopardFeral should seriously consider using DXVK for old titles. For example : Tomb Raider 2013Why? Seemed to work just fine when I last tried it. If it performs better with DXVK for you, does it do so on all supported hardware out of the box? I doubt it's even worth the QA.
https://youtu.be/sCJkC6oJ08A [External Link]
Results with DXVK is even better. That is from 2016.
Performance difference with Windows in TR 2013 is nearly 3X.
I'm ok with excellent ports like RoTR but i'm not asking for a complete new renderer by Feral .
I'm sure theirs Metal update to CoH2 was much more costly.
Feral confirmed that Total War: WARHAMMER II on Linux will use Vulkan
16 Sep 2018 at 6:47 pm UTC
https://youtu.be/sCJkC6oJ08A [External Link]
Results with DXVK is even better. That is from 2016.
1-) You can't install Windows versions of native Linux titles with Proton.
2-) They are already updating some old titles with Metal for Mac.
3-) I'm not asking for creating a seperate Vulkan renderer for these old games. That would be costly.
4-) Everything , including tesselation works with DXVK.
5-) That is both beneficial for Linux gamers and Feral. All they have to do is testing it. So TR 2013 can provide much better performance for Linux newcomers.
16 Sep 2018 at 6:47 pm UTC
Quoting: tuubiThat's why.Quoting: LeopardFeral should seriously consider using DXVK for old titles. For example : Tomb Raider 2013Why? Seemed to work just fine when I last tried it. If it performs better with DXVK for you, does it do so on all supported hardware out of the box? I doubt it's even worth the QA.
https://youtu.be/sCJkC6oJ08A [External Link]
Results with DXVK is even better. That is from 2016.
1-) You can't install Windows versions of native Linux titles with Proton.
2-) They are already updating some old titles with Metal for Mac.
3-) I'm not asking for creating a seperate Vulkan renderer for these old games. That would be costly.
4-) Everything , including tesselation works with DXVK.
5-) That is both beneficial for Linux gamers and Feral. All they have to do is testing it. So TR 2013 can provide much better performance for Linux newcomers.
Feral confirmed that Total War: WARHAMMER II on Linux will use Vulkan
16 Sep 2018 at 5:47 pm UTC
16 Sep 2018 at 5:47 pm UTC
Feral should seriously consider using DXVK for old titles. For example : Tomb Raider 2013
Valve have now pushed out all the recent beta changes in Steam Play's Proton to everyone
13 Sep 2018 at 10:22 pm UTC Likes: 1
13 Sep 2018 at 10:22 pm UTC Likes: 1
Quoting: NeverthelessWe need Faudio to solve that for good.Quoting: LeopardGotta try...Quoting: NeverthelessThat workaround breaks when you fast travel afaik.Quoting: liamdaweThat will be the solution to make it work out of the box. However there is a workaround for Skyrim Special Edition. Works for me..Quoting: GuestI just want voices and music in Skyrim Special Edition....I believe FAudio will fix that, which Ethan Lee is working on. Let's hope Valve hire him, full speed ahead number 1!
https://www.reddit.com/r/linux_gaming/comments/99i4se/skyrim_on_linux_steam_play_no_voiceno_music_audio/ [External Link]
Yes, you're right. Fast travel is an odd condition to break sound, but yes it does. So it's no real help..
Valve have now pushed out all the recent beta changes in Steam Play's Proton to everyone
13 Sep 2018 at 9:08 pm UTC
13 Sep 2018 at 9:08 pm UTC
Quoting: NeverthelessThat workaround breaks when you fast travel afaik.Quoting: liamdaweThat will be the solution to make it work out of the box. However there is a workaround for Skyrim Special Edition. Works for me..Quoting: GuestI just want voices and music in Skyrim Special Edition....I believe FAudio will fix that, which Ethan Lee is working on. Let's hope Valve hire him, full speed ahead number 1!
https://www.reddit.com/r/linux_gaming/comments/99i4se/skyrim_on_linux_steam_play_no_voiceno_music_audio/ [External Link]
An interview with the developer of DXVK, part of what makes Valve's Steam Play tick
11 Sep 2018 at 8:53 pm UTC Likes: 5
11 Sep 2018 at 8:53 pm UTC Likes: 5
Quoting: Guest4-) Wine has a strict rule. They only accept C language , while DXVK is C++.Quoting: ScooptaThat even so the logic is ignorant to be upset about that. This is why.Quoting: GuestIt's sad that people would be upset that Proton is a separate project than Wine. Valve has in my opinion done everything right with this. They've hired the actual Wine devs to make changes and made everything 100% open source which allows the Wine devs to backport anything they want into the Wine project. Valve needed this to be a separate project so they wouldn't be hindered by philosophies that differ from their own. They are a business and they need it to work for gaming, not office packages, not utilities, etc. They needed this project to be separate to make leaps and bounds and reach their long-term goals without snags. Whoever is upset about that simply isn't using their heads about how much Valve has done for the Wine project and Linux gaming.I don't think that's what he was saying. I think he was saying people are salty that DXVK is not part of wine although maybe I misunderstood.
1) The project was already a translation layer before Valve hired him, so it was probably far less time and effort keeping it that way than moving everything over into Wine.
2) Moving into Wine could have caused issues with differing reasons as I've already suggested, such as different philosophies.
3) Having it as a translation layer promotes the use of the layer in non-wine based projects ( Hello native ports! )
4) It's all open source, if Wine wants it, it's up for the taking, so what's the problem?
An interview with the developer of DXVK, part of what makes Valve's Steam Play tick
11 Sep 2018 at 8:01 pm UTC Likes: 4
Reasons of that are simple:
1-) Game companies became addicted to DX11 because it also covers Windows 7 , 8 too.
2-) DX12 ports available around are really bad , mostly. Because mostly they are using some kind of wrapper on their existing DX11 renderers. They really didn't adapt to DX12 , neither invested in it.
3-) Under that circumsations a new and only DX will be a suicide.
4-) If that happens , that will only strengthen Vulkan after all. Because with Vulkan you can cover Windows 10 , 8 , 7 , Linux , Mac , Android , Nintendo Switch ( although Nvidia NVN api is dominant on there ).
While new DX will be on Xbox and new Windows.
At least that is what i thought.
Large user base is the enemy of Windows right now. They can't risk breaking their compabilities.
11 Sep 2018 at 8:01 pm UTC Likes: 4
Quoting: wojtek88They really can't at this point.Quoting: crabelI think, Proton is great.+1
Quoting: crabelMy thanks to everybody who has contributed to this. First of all, the Wine guys, Valve, Mr. Philip Rebohle here and of course all those other people that made this possible.+1
I am really happy with the state of the Linux gaming. However I have one fear though. What is going to happen if Microsoft releases new Windows and they force DX12 on it? Will it be simple to add it to DXVK, because Vulkan and DX12 are similar, or will it be like reinventing the wheel once again?
P.S. Is Philip Rebohle registered on our site as YoRHa-2B?
Reasons of that are simple:
1-) Game companies became addicted to DX11 because it also covers Windows 7 , 8 too.
2-) DX12 ports available around are really bad , mostly. Because mostly they are using some kind of wrapper on their existing DX11 renderers. They really didn't adapt to DX12 , neither invested in it.
3-) Under that circumsations a new and only DX will be a suicide.
4-) If that happens , that will only strengthen Vulkan after all. Because with Vulkan you can cover Windows 10 , 8 , 7 , Linux , Mac , Android , Nintendo Switch ( although Nvidia NVN api is dominant on there ).
While new DX will be on Xbox and new Windows.
At least that is what i thought.
Large user base is the enemy of Windows right now. They can't risk breaking their compabilities.
The RPG 'INSOMNIA: The Ark' will not be having a same-day Linux release, to be worked on after
11 Sep 2018 at 2:33 pm UTC
11 Sep 2018 at 2:33 pm UTC
Quoting: INSOMNIA_The_ArkOk people, we do remember what we have promised quite well. We hoped we will be able to launch all versions simultaneously, however due to the feedback we have received during the closed beta we realised we need to focus on improving core mechanics of the game. Combining both things would be a disaster. We don't see Steam Play as a way to skip native Linux version, just as a temporary solution.FYI , your Insomnia's website have a problem. Chrome says it is unsafe.
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