Latest Comments by Dunc
Craft slick chiptune music for games or fun as FamiStudio adds Linux builds
1 Jul 2020 at 10:24 pm UTC Likes: 2
I mean, after almost 30 years I can count the number of tracks I've done that I wouldn't mind other people hearing on the fingers of one hand (and most of those aren't “finished”, in the sense that they're just 8-12 bar loops that I mix in real time, rather than songs with a beginning, middle, and end), but I enjoy messing around with them. I find “real” sequencers a lot harder to get along with.
Dedale, I'd say if you remember anything from school - the scale, keys, basic harmony and rhythm - just grab a tracker and dive in. Use headphones so nobody can hear, and just see what sounds good. :grin:
That said, if you do want to learn “properly”, so did Shamus Young [External Link], so that might be a good place to start.
1 Jul 2020 at 10:24 pm UTC Likes: 2
Quoting: axredneckYes, in order to create music You need to know some stuff about it, also You need an ear for music.True, but one of the things I discovered very early on with MOD trackers is that you don't really need to know much to at least have a bit of fun. The great thing about sequencing is that you don't even have to be able to play in real time, and you can fix anything that sounds wrong.
I mean, after almost 30 years I can count the number of tracks I've done that I wouldn't mind other people hearing on the fingers of one hand (and most of those aren't “finished”, in the sense that they're just 8-12 bar loops that I mix in real time, rather than songs with a beginning, middle, and end), but I enjoy messing around with them. I find “real” sequencers a lot harder to get along with.
Dedale, I'd say if you remember anything from school - the scale, keys, basic harmony and rhythm - just grab a tracker and dive in. Use headphones so nobody can hear, and just see what sounds good. :grin:
That said, if you do want to learn “properly”, so did Shamus Young [External Link], so that might be a good place to start.
Godot 4.0 will get SDF based real-time global illumination
30 Jun 2020 at 5:25 pm UTC Likes: 1
app feature”.
30 Jun 2020 at 5:25 pm UTC Likes: 1
Quoting: gradyvuckovicI'm wondering how well this mixes with SSRR (screenspace raymarched reflections) and regular SSAO (specifically ground truth AO). Because in theory if those two screenspace effects could be used primarily, with SDFGI used for whatever can not be raymarched in screenspace, then it should permit very accurate reflections and local GI for fine details, while always being able to fall back to SDFGI for anything not in screenspace.If this is as good as it sounds it could even turn out to be Godot's “killer
In my opinion, with those three things combined, SSRR + SSAO + SDFGI, with support with dynamic objects too, would equate to virtually identical results to raytracing in most situations, but with amazing performance. I can't wait to test it out with a few scenes.
What have you been playing recently and what's your pick this weekend?
28 Jun 2020 at 2:30 pm UTC
28 Jun 2020 at 2:30 pm UTC
Quoting: TobyGornowStill toying with Godot, not as much as I should because of the former.Oh, I hear that. :grin:
What have you been playing recently and what's your pick this weekend?
27 Jun 2020 at 5:45 pm UTC Likes: 2
27 Jun 2020 at 5:45 pm UTC Likes: 2
With the 1.16 release, it's back to Minecraft for me. I haven't seen the new nether biomes yet since I've been distracted by other things, but that's the charm of the game: every new world is different.
Quoting: no_information_hereI don't generally buy games to play on Proton, but I made an exception for Okami. I don't think there was a chance of it ever being ported. Proton runs it quite well.Good to know. I'm not a big fan of JRPGs, but I make an exception for Okami. :) Loved that game on the PS2.
Godot Engine 3.2.2 is out with 2D batching for the GLES2 renderer
26 Jun 2020 at 4:45 pm UTC Likes: 1
26 Jun 2020 at 4:45 pm UTC Likes: 1
Quoting: SamsaiI think this release also brings LSP improvements to the crazy people that want to write GDScript in editors like Emacs instead of the integrated editor.:grin: I totally understand why they're doing stuff like this (and GD-Native, to allow other languages), but I wish more people would give GDScript in the integrated editor a chance. For me, it's what makes Godot special.
What have you been playing recently?
21 Jun 2020 at 9:13 pm UTC
Do you still need a Gold account to play online? I didn't mind when it was my main gaming machine because I'd probably have had one anyway, but £40 p.a. (or whatever it costs these days) seems a bit steep for the occasional nostalgia trip.
21 Jun 2020 at 9:13 pm UTC
Quoting: no_information_hereI have a good friend in another country without a decent PC. He picked up an ancient Xbox360 and I dusted my 360 off too. We have been playing old co-op shooters like Gears of War, Halo, and Borderlands. Remarkably fun.Oh, the memories. :happy: I still fire mine up from time to time and, yes, it holds up amazingly well for a 15 year old system, especially when you think that it's now the same age as the Super Nintendo was when it came out (slightly older in fact, depending on your local release date). I'd be quite happy to be stuck with it as my only gaming device, but I'm not sure I'd have felt the same way about the SNES, great though it was, in 2005.
Do you still need a Gold account to play online? I didn't mind when it was my main gaming machine because I'd probably have had one anyway, but £40 p.a. (or whatever it costs these days) seems a bit steep for the occasional nostalgia trip.
Quoting: grigiFor me it;s OpenMW 0.46 + a few mods.Yeah, KOTOR looks like LA Noire in comparison, and it's very nearly as old. :) A good character model replacement mod would be a godsend.
I haven't played Morrowind in... a decade?
And I have to say, it's way more fun than Skyrim. The music in particular aged exquisitely.
Just the peoples faces/some clothes... Yech!
What have you been playing recently?
21 Jun 2020 at 4:11 pm UTC Likes: 1
21 Jun 2020 at 4:11 pm UTC Likes: 1
I finally finished KOTOR 2 last night, so I feel like I'm at a bit of a loose end now. Those two have occupied pretty much all of my spare time for the last six weeks. Not that I don't have plenty of unfinished/ongoing games to play; I'll just have to see what sparks my interest next.
I had another look at Morrowind after the latest OpenMW release, only to realise it's three years since I last touched it, and I'd completely forgotten how to play. :dizzy: So there's a better-than-even chance I'll start another playthrough of that.
I had another look at Morrowind after the latest OpenMW release, only to realise it's three years since I last touched it, and I'd completely forgotten how to play. :dizzy: So there's a better-than-even chance I'll start another playthrough of that.
Wine 5.11 is out with more NTDLL work, NetIO kernel driver started
20 Jun 2020 at 12:24 am UTC Likes: 1
(That said, I now have a desperate hankering for a PReP board. I've never actually wanted to run Windows before in my life. But PowerPC Windows... that's kind of cool. :grin:)
20 Jun 2020 at 12:24 am UTC Likes: 1
Quoting: elmapul"Removal of the obsolete 32-bit PowerPC architecture."Although I usually find the removal of whole architectures kind of sad, even I have to admit to wondering what it was doing in there in the first place. Apparently there was a release of NT 4.0 for PowerPC [External Link], but how many people ever used it? According to that article, “The number of software titles which will run in 32-bit PowerPC native is less than 5 from what I’m seeing online.”
lol, hard to believe that it was still there
(That said, I now have a desperate hankering for a PReP board. I've never actually wanted to run Windows before in my life. But PowerPC Windows... that's kind of cool. :grin:)
DRAG certainly seems like a promising upcoming racing game
17 Jun 2020 at 3:59 pm UTC
17 Jun 2020 at 3:59 pm UTC
Oh, yes. :woot: First impressions are everything I hoped they'd be. I love the quick, “just one more go” old-school arcade feel to it. And I'm amazed how well it runs on my no-longer-cutting-edge rig. Handling is slightly strange, I'll agree. But it may just be the car.
So come on then... times. :smile: Anyone manage a sub-30s run yet? I did a 30.4 and it nearly killed me.
So come on then... times. :smile: Anyone manage a sub-30s run yet? I did a 30.4 and it nearly killed me.
What are you clicking on this weekend? Come tell us
7 Jun 2020 at 2:42 pm UTC Likes: 1
Turrican is sheer class. (And that's from a Spectrum kid.)
7 Jun 2020 at 2:42 pm UTC Likes: 1
Quoting: GuestNo Linux nor Windows for me this weekend. Only C64 games :D.I think you win the thread. :D
Some Turrican, Krakout and The Yawn (probably one of the funniest text adventures of all time (only in German)).
Turrican is sheer class. (And that's from a Spectrum kid.)
- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- KDE Plasma 6.7 will have a global push-to-talk feature
- Get some indie legends in the latest Fanatical game bundle
- Ghostship is a new Super Mario 64 PC port from HarbourMasters
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck