This website makes use of cookies to enhance your browsing experience and provide additional functionality -> More infoDeny Cookies - Allow Cookies
Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
Tango Gameworks, developer of The Evil Within and Ghostwire: Tokyo, along with publisher Bethesda just stealth released their latest game called Hi-Fi RUSH.
Some of my first real experiences of using Linux as a child came through the use of Knoppix, one of the first distributions to popularize the use of Live CDs. This allowed me to explore a wide swath of Linux applications. One of these was a role playing game which I recall I never got to work well, but lingered on in my imagination regardless.
Dead Cells: Return to Castlevania is an upcoming mini expansion for the popular action-platformer metroidvania game from Motion Twin / Evil Empire coming early this year.
Interested to learn a little about the people who make cool open source programs? Today I have interview with Flávio, the creator of the popular Heroic Games Launcher used on Linux desktop, Steam Deck, macOS and Windows.
While their foray into interactive storybooks did fail to impress, it did help remind me of BlackHoleSun Software, one of the earliest Indie developers to create games with Linux in mind. Their most famous game Bunnies was released as shareware in 2001, providing a demo version you could later update through use of a retail key. Thankfully, the story does not have to end there.
Coromon is another attempt to make a Pokemon styled game and while it is a lot of fun, the game had a major frustrating problem on Steam Deck and Linux desktop with Proton that has now been solved.
Sold as interactive storybooks, these took the form of narrated picture books which went over the story from the film while allowing for a certain degree of user agency, typically by allowing a selection of quirky animations to play by clicking around with the mouse. UAV must have wanted in on this craze as well, and so Atlantis: The Underwater City - Interactive Storybook was born.
Well, I have to admit I am surprised that the takeover of YoYo Games (who develop GameMaker) by Opera has been largely positive with them making more moves towards open source.