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With XDC 2020 (X.Org Developers Conference) in full swing, we've been going over the various presentations to gather some interesting bits for you. Here's more on the ACO shader compiler and Vulkan Ray Tracing.
As if you forgot, right? Today, the real next generation in gaming begins, with the release of the NVIDIA GeForce RTX 3080 as the first in the desktop Ampere architecture.
If you make use of the Wine compatibility layer on Fedora, it seems the upcoming Fedora 33 release may end up defaulting to DXVK for better performance.
The free and open source game manager Lutris had a small update focusing on having better Direct3D 12 support on Linux thanks to it now using VKD3D-Proton.
While the Proton compatibility layer already has DXVK for translating DirectX 9/10/11 into Vulkan, VKD3D-Proton has become the official version for translating Direct3D 12 on top of Vulkan.
After a public testing period of only a few days, Valve has already pushed out Steam Play Proton 5.0-8 pulling in plenty of upgrades and fixes for the compatibility layer.
Two bits of Vulkan related news to share today. Recently the Vulkan specification was bumped again with new extension and today a new NVIDIA Vulkan Beta Driver went up.
Valve and CodeWeavers continuing the long task of improving the Proton compatibility layer (based on Wine) for Steam Play, and today a new Release Candidate went up for some testing.
DXVK when paired up with Wine (and integrated in Steam Play Proton) translates Direct3D 9/10/11 to Vulkan enabling better performance on Linux for a lot of Windows games. Today, a brand new release went up.