Valve and their partners CodeWeavers have upgraded Proton Experimental, the special testing version of Proton where the latest special updates come in with some big stuff.
Even more progress towards having a layer that will translate Direct3D 12 nicely over to Vulkan, as the VKD3D-Proton project just had a fresh release out.
Here is a look back some of the most popular articles on GamingOnLinux for February 2021, an easy way to for you to keep up to date on what has happened in the past month for Linux gaming, open source and other general Linux news that we cover!
We just recently had the DXVK 1.8 release for Direct3D 9/10/11 to Vulkan and now we also have the VKD3D-Proton 2.2 release landing as well.
The Machinery, an upcoming game engine from people who previously worked on the likes of Stingray, Bitsquid, and Diesel engines released a new build with the first Preview of Linux support.
There's a few mountains that Steam Play Proton still needs to climb over the next few years, to enable more Windows games and more features in those games to work under Linux. One big one is at least in progress.
We know that Source 2 from Valve is a pretty capable game engine, and we've seen what they've been able to do with it over the years (and Half-Life: Alyx turned it up a notch) but what's next? Ray Tracing perhaps.
The day has arrived, along with the release of Vulkan 1.2.162 being tagged in the Vulkan-Docs repository on GitHub the Vulkan Ray Tracing extensions are now officially released.
With XDC 2020 (X.Org Developers Conference) in full swing, we've been going over the various presentations to gather some interesting bits for you. Here's more on the ACO shader compiler and Vulkan Ray Tracing.
If you have one of the more recent NVIDIA RTX graphics cards, here's an interesting project for you to try. Q2VKPT from developer Christoph Schied implements some really quite advanced techniques.