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Proton Experimental gets upgraded, Forza Horizon 4 playable and Origin Overlay works

By Liam Dawe,
Valve and their partners CodeWeavers have upgraded Proton Experimental, the special testing version of Proton where the latest special updates come in with some big stuff.

Direct3D 12 to Vulkan layer VKD3D-Proton 2.3 is out with early DirectX Raytracing support

By Liam Dawe,
Even more progress towards having a layer that will translate Direct3D 12 nicely over to Vulkan, as the VKD3D-Proton project just had a fresh release out.

The February 2021 round-up here's our top articles

By Liam Dawe,
Here is a look back some of the most popular articles on GamingOnLinux for February 2021, an easy way to for you to keep up to date on what has happened in the past month for Linux gaming, open source and other general Linux news that we cover!

Direct3D 12 to Vulkan translation lib VKD3D-Proton 2.2 is out, prepares DirectX Raytracing

By Liam Dawe,
We just recently had the DXVK 1.8 release for Direct3D 9/10/11 to Vulkan and now we also have the VKD3D-Proton 2.2 release landing as well.

The Machinery game engine adds Linux support in Preview

By Liam Dawe,
The Machinery, an upcoming game engine from people who previously worked on the likes of Stingray, Bitsquid, and Diesel engines released a new build with the first Preview of Linux support.

VKD3D-Proton begins work to support DirectX Raytracing on Linux

By Liam Dawe,
There's a few mountains that Steam Play Proton still needs to climb over the next few years, to enable more Windows games and more features in those games to work under Linux. One big one is at least in progress.

Valve's Source 2 shows early teasers of Ray Tracing - weirdly in Artifact updates

By Liam Dawe,
We know that Source 2 from Valve is a pretty capable game engine, and we've seen what they've been able to do with it over the years (and Half-Life: Alyx turned it up a notch) but what's next? Ray Tracing perhaps.

Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)

By Liam Dawe,
The day has arrived, along with the release of Vulkan 1.2.162 being tagged in the Vulkan-Docs repository on GitHub the Vulkan Ray Tracing extensions are now officially released.

Watch the ACO shader compiler and Vulkan Ray Tracing talks from XDC 2020

By Liam Dawe,
With XDC 2020 (X.Org Developers Conference) in full swing, we've been going over the various presentations to gather some interesting bits for you. Here's more on the ACO shader compiler and Vulkan Ray Tracing.

Quake 2 now has real-time path tracing with Vulkan

By Liam Dawe,
If you have one of the more recent NVIDIA RTX graphics cards, here's an interesting project for you to try. Q2VKPT from developer Christoph Schied implements some really quite advanced techniques.
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