RetroArch now has a pre-alpha Vulkan renderer for their N64 emulator. This is pretty cool to see and hopefully it helps performance.
A user submission to let you know about their Vulkan tutorials that are now available to check out on github.
So here's something fun, the latest Steam Client Beta has 'Fixed compatibility issues with some upcoming Vulkan games'. Begin mindless speculation.
A developer of Ashes of the Singularity has stated very clearly that both Vulkan and Linux/SteamOS are still planned for the big RTS game.
Croteam, who were the first game developer to put out a game with Vulkan (Talos Principle) have now put up their slides to their Vulkan talk.
Croteam are beating The Talos Principle with a hammer to bring out another stable version and a beta, both have even more Vulkan goodies.
While Khronos already put up the actual slides from Vulkan DevDay UK we didn't have any audio or video, now we do. Much nicer than reading slides by themselves.
GLFW 3.2 has just recently released and it's a major update. It adds support for Vulkan surface creation, window mode switching, window maximization, window input focus control, window size and aspect ratio limits, human-readable key names, window icons and more.
For those developers and users still wanting more information about Vulkan and developing with it, Khronos has put the slides available online from their recent developer day in the UK.
Dota 2 is Valve's first game to support Vulkan, the successor to OpenGL. This is Valve's first public release of the game to use Vulkan, so there will be some rough edges.
Google is currently doing their big I/O developer conference today and Unity developers are attending. It seems Vulkan is firmly in their sights.
Dota 2 is the first Valve game that will support the new Vulkan API and it could be as soon as next week.
Valve just recently published a new Steam beta, and they have fixed up the Steam Overlay rendering issue that was causing it to bring down Vulkan performance. I've run some fresh tests on my Nvidia 980ti to show you the difference now with it on vs before.
Well, not long after someone reported the issue to Valve from my benchmarks, the performance penalty of using Vulkan with the Steam Overlay seems to be mostly fixed.
The Talos Principle developers have just released build 260210, the main feature for us is the improvements to their Vulkan rendering system. Also, the stable version now includes Vulkan as standard.
Nvidia are really pushing hard on their Vulkan driver, and it's great to see them push out updates so quickly. We now have the 364.16 Vulkan driver ready for download.
For those that didn't watch the original low quality videos, the HD versions of the Vulkan GDC talks are now online.
The developer of X-Plane, a cross-platform advanced flight simulator has written up a lengthy blogpost about Vulkan after going over the spec.
Not a long one, but still really nice to see. Intel were at GDC showing off Vulkan running on their hardware.
Well Nvidia dropped a bit of a big one today didn't they! Nvidia driver version 364.12 is now out and brings in official Vulkan support, Mir support and Wayland support.