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Unity is currently doing their Unite 2016 event, and they have talked a bit about more multithreading and enhanced Vulkan support which will come soon.
This release is a bit massive when it comes to actually looking at the features. Everything we have been hyped about recently is now in the stable release.
I didn't expect this so soon, but it looks like early next year we may have a Linux port from Feral Interactive that uses Vulkan. UPDATED with the actual full quote.
Well, news from SteamDevDays is starting to trickle into my feed and I will do my best to keep up with it all for you. First up is Steam VR which will finally support Linux and the big news is that it will use Vulkan to do it.
Good news for Vulkan and AMD GPU fans, as David Airlie has put up a new blog post letting us know that The Talos Principle now renders correctly in this new open source AMD Vulkan driver.
This is very cool and quite exciting, Na'Tosha Bard, a developer for Unity has teased a little shot of Unity + Vulkan. Looks like it's running on Ubuntu too.
A pretty good milestone has been achieved with the open source Vulkan driver for AMD that Dave Airlie has been working on with Bas Nieuwenhuizen. It can now run Dota 2.
I've been keeping an eye on Ashes of the Singularity for a long time now, as the RTS game does look pretty cool. The developers have stated their move to Vulkan is pretty far along and Linux will be evaluated after.
Croteam have continued developing their Vulkan backend for The Talos Principle and have pushed the last beta to stable and released another beta with more Vulkan work.
I'm going to be honest, I had never heard of openFrameworks until today. It claims it's a C++ toolkit that glues together several commonly used libraries to help you work quickly. They are working on a Vulkan backend that now supports Linux.