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- NVIDIA announce a native Linux app for GeForce NOW
- KDE Plasma 6.6 will finally stop the system sleeping when gaming with a controller
- NVIDIA announce DLSS 4.5 with Dynamic Multi Frame Generation, plus DLSS Updater gets Linux support
- The excellent free Command & Conquer - Combined Arms gets more missions and co-op
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- > See more over 30 days here
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- LoudTechie - A New Game Screenshots Thread
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- Johnologue - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
View PC info
The good news is that the game no longer uses a separate exe when playing fmv's, they have now been converted to bink and play out of the box (both Nvidia and AMD gpu's). Widescreen/Ultrawide is supported (as shown above).
BloodRayne 2 Terminal Cut is also working fine. Apparently it's using a similar (or the same) engine as the first game, movies also work out of the box and like the first game it's based on DX8. Unfortunately the 2nd game doesn't scale well with ultrawide resolutions.
The games are both using DX8 but you can use dgVoodoo+DXVK to force Vulkan, more screenshots:
BloodRayne 1
BloodRayne 2
Last edited by Avehicle7887 on 21 Nov 2020 at 12:06 pm UTC
Getting it to run requires the following native overrides (32bit):
d3dx9_39.dll
xaudio2_2.dll
xactengine3_2.dll
x3daudio1_4.dll
quartz.dll
To get credits (duh) and intro fmv working you'll have to install: https://github.com/Nevcairiel/LAVFilters/releases
If you want to run custom resolutions go to your Wine prefix folder then "users/your_username/My Documents/Drakensang/profiles/defaults" and edit 'Width' and 'Height' from the 'profile.xml' file. :heart:
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I'm surprised quartz and xaudio are still a mess, despite faudio effort.
Last edited by Shmerl on 26 Nov 2020 at 9:08 pm UTC
The Wine build I'm using was built with FAudio 20.10 on both 64 and 32bit.
I don't know much about The Dark Eye universe, the only other game I played was Blackguards (never finished).
Hopefully they'll release the 2010 prequel Drakensang - River of Time.
Last edited by Avehicle7887 on 26 Nov 2020 at 9:47 pm UTC
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Last edited by crt0mega on 30 Nov 2020 at 10:08 am UTC
This game was a pain getting it to run, I discovered that the hard way before checking protondb, but eventually got it to work in plain Wine.
Requires the following stuff:
DotNetFX 2.0 (SP2 also good)
PhysX installation from game's folder.
Some DX9 overrides such as d3dcompiler_43 and d3dx9_43 as well as MDX (MS DirectX dll's)
I also had to override "nvapi" to disabled to get the game running.
Last edited by Avehicle7887 on 2 Dec 2020 at 1:03 pm UTC
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actually runs very well with d9vk aka dxvk and with lastest wine dont need .net framework for launcher (this work with mono in my case) but many recent launchers .net 4.0 dont work correctly with mono for now
:smile:
Solid gameplay for almost 4hrs straight, really enjoying it. :wink:
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It is worth noting the game is missing 2 updates compared to Steam (GOG is 1.3.1 / Steam 1.3.3). Apparently someone even tried to get the dev's attention about this but nothing has been done yet.
Last edited by Avehicle7887 on 8 Dec 2020 at 8:28 pm UTC
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Website (Free to play): https://www.returnofreckoning.com
Lutris installer: https://lutris.net/games/warhammer-online-return-of-reckoning/
Last edited by Avehicle7887 on 4 Apr 2021 at 6:52 pm UTC
Crash Bandicoot N. Sane Trilogy played via Proton / SteamPlay.
A lot of the times, running a game in a virtual desktop fixes problems related to windowing.
I'm not sure If it'll fix it in this particular game, but it's worth a try.
Last edited by DoctorJunglist on 18 May 2021 at 7:47 pm UTC
No Man's Sky - Runs but very slow and unplayable.
Guild Wars 1 - Works fine and is almost playable however crashes as it's a 32bit game and runs out of virtual address space within a few minutes.
The driver has improved a lot however in no way it's something you can do much gaming on.
:D
Spoiler, click me