Latest Comments by elmapul
Stadia gets more generous revenue models plus a porting toolkit for DirectX to Vulkan
14 Jul 2021 at 1:19 pm UTC
14 Jul 2021 at 1:19 pm UTC
maybe google pulled an "FNA " but on directX instead of xna?
Linux Foundation launches the Open 3D Engine based upon Amazon Lumberyard
8 Jul 2021 at 9:36 am UTC Likes: 1
its not as useless as unity licence, but its HUGE and from the little that i saw i can see how its not even close to an free licence.
its much worse than GPL, Mit, Appache.
now i'm depressed to know that the human species gave millions to epic to the point they were able to build something like unreal 5... and its licence is almost as bad as an full proprietary licence.
8 Jul 2021 at 9:36 am UTC Likes: 1
Quoting: Creakok i decided to finally read the licence after so many years of reading the news that epic "open sourced it" and you are right, it may be usefull for those who want to learn how its done, but its almost useless for those who want to reuse it.Quoting: elmapulunreal is source code avaliable thoughAs Liam said, it's still proprietary.
And as for Unity, you can browse the C# code here: https://github.com/Unity-Technologies/UnityCsReference [External Link]
Indeed, you don't have access to the C++, but you can take a deeper look into what's happening (and Unity is using C# more and more over C++)
its not as useless as unity licence, but its HUGE and from the little that i saw i can see how its not even close to an free licence.
its much worse than GPL, Mit, Appache.
now i'm depressed to know that the human species gave millions to epic to the point they were able to build something like unreal 5... and its licence is almost as bad as an full proprietary licence.
Linux Foundation launches the Open 3D Engine based upon Amazon Lumberyard
7 Jul 2021 at 2:20 pm UTC
7 Jul 2021 at 2:20 pm UTC
Quoting: Ehvisepic licenced unreal code to tons of developers in the past, if we go by that logic almost no one used unreal ever, they just used an fork of it.Quoting: PhiladelphusI don't recall ever hearing of the Amazon Lumberyard engine before. What kinds of games has it been used to create? :huh:The only one I know of is Crucible [External Link], which didn't turn out too well.
There is also Star Citizen which started out on CryEngine but "switched" to Lumberyard at some point for reasons that I don't remember. However, since SC basically forked it as well, this should now be considered a third cryengine fork.
Linux Foundation launches the Open 3D Engine based upon Amazon Lumberyard
7 Jul 2021 at 11:38 am UTC
maybe godot should get their render, maybe as an alternate option (eg: opengl 2, vulkan, cryengine =p)
i'm not sure how hard it would be to do, blender has tons of render options so it might be possible, but godot is taking forever to make the vulkan render for a reason
7 Jul 2021 at 11:38 am UTC
Quoting: KristianThis is MIT/Apache... so Valve, Epic, CryTek, Unity, id Software, the Godot people etc etc can all use code from this in their own engines if they want to.yes, but its not so easy to integrate.
maybe godot should get their render, maybe as an alternate option (eg: opengl 2, vulkan, cryengine =p)
i'm not sure how hard it would be to do, blender has tons of render options so it might be possible, but godot is taking forever to make the vulkan render for a reason
Linux Foundation launches the Open 3D Engine based upon Amazon Lumberyard
7 Jul 2021 at 1:20 am UTC
7 Jul 2021 at 1:20 am UTC
"With the likes of Unity and Unreal Engine being the biggest around currently, both of which are proprietary"
unreal is source code avaliable though
unreal is source code avaliable though
Tilt Five, an upcoming tabletop holographic gaming system developed with Linux
24 Jun 2021 at 9:56 pm UTC
24 Jun 2021 at 9:56 pm UTC
very nice story that she told on the second video, it worth watching, i gotta finish watching it later
Rolled Out! is a wonderful spiritual successor to Super Monkey Ball
22 Jun 2021 at 4:51 am UTC
22 Jun 2021 at 4:51 am UTC
"handcrafted levels" good, no procedural bullshit.
good to know they beted on quality control instead of luck.
dont get me wrong, some games can be procedural and good, but its easier to make an decent level by hand, so its easier to bet this product is good before i buy.
good to know they beted on quality control instead of luck.
dont get me wrong, some games can be procedural and good, but its easier to make an decent level by hand, so its easier to bet this product is good before i buy.
Hints appear of Valve making a handheld Steam "SteamPal" Neptune console
14 Jun 2021 at 5:30 am UTC Likes: 1
14 Jun 2021 at 5:30 am UTC Likes: 1
Quoting: Beamboomeven worse, they cant control what happens with their own brandQuoting: elmapulAnyone trust valve to make an game console again after the steam machines flop?Can not be compared.
The Steam Machine(s) were a train wreck of a launch partly due to it being announced way, waaaay too early (Valve may not have expected the instant response by the hardware manufacturers), but primarily because Valve did not make this game console. They just provided the (premature) OS. It was up to whoever out there to make whatever PC-in-a-console-hood they wanted to and put SteamOS on it. No directions, no restrictions, no plan whatsoever.
That was a horrible idea. Horrible!
So while I do share your pessimism it's for entirely different reasons.
Veloren, the free and open source multiplayer voxel RPG has a major release out
12 Jun 2021 at 11:08 pm UTC
12 Jun 2021 at 11:08 pm UTC
i heard about it this week and now its here, quite an small world
What we want to see from the possible SteamPal handheld from Valve
11 Jun 2021 at 11:48 am UTC
11 Jun 2021 at 11:48 am UTC
"Send loads out to developers long before release. Gosh I hope they're doing this. How do you get people interested in supporting it? Give them developer kits. Other console makers do this for good reason."
actually the reason why developers support stuff is because they are paid upfront to do it, so they make profits before they sell an single copy of their games, and even more if they do sell (they might even put aditional money intro improving the performance post launch if it sell enough copies)
"Some form of external streaming media support out of the box. Yes, I know, that the main point is gaming but we're long past the point of such single-use devices"
did switch support anything else?
"Over to you in the comments: what do you want from it?"
an good batery life, despite the fact it will be x86.
actually the reason why developers support stuff is because they are paid upfront to do it, so they make profits before they sell an single copy of their games, and even more if they do sell (they might even put aditional money intro improving the performance post launch if it sell enough copies)
"Some form of external streaming media support out of the box. Yes, I know, that the main point is gaming but we're long past the point of such single-use devices"
did switch support anything else?
"Over to you in the comments: what do you want from it?"
an good batery life, despite the fact it will be x86.
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