Latest Comments by Gerarderloper
Wine compatibility layer sees a 5.16 development release
31 Aug 2020 at 12:55 am UTC
31 Aug 2020 at 12:55 am UTC
Quoting: Avehicle7887Shadow Warrior 2 (Custom Engine) - BROKENDid this not get a Linux release? REAL shame to see that not work. Maybe it will work for me tho.
Rockfish show off some impressive EVERSPACE 2 footage
29 Aug 2020 at 1:07 am UTC
29 Aug 2020 at 1:07 am UTC
Looks/plays allot like No Mans Sky's space stuff, but perhaps better hud and collision detection.
Observer: System Redux should be available for Linux PC too
29 Aug 2020 at 1:05 am UTC Likes: 5
29 Aug 2020 at 1:05 am UTC Likes: 5
It says they added ray tracing, I do wonder if that is from RTX package or DXR, and how that can be done on Linux. Obviously Vulkan and Nvidia now support ray-tracing under Linux, but so far we haven't seen a single game use them even when the Windows version does.
Direct3D to Vulkan translation layer DXVK 1.7.1 is out, lots of game fixes
15 Aug 2020 at 2:49 am UTC Likes: 1
15 Aug 2020 at 2:49 am UTC Likes: 1
I wonder if Fallout76 Quick Game Configuration modding tool would work in Wine? guess I'll try it out sometime. It uses similar virtual linking as Nexus Vortex app, so perhaps it should work if the damn app renders
(lots of .net type apps have render issues under wine)
(lots of .net type apps have render issues under wine)
My experiences of Valve's VR on Linux
13 Aug 2020 at 2:31 am UTC Likes: 2
Seems odd they'd leave such a critical feature out given how quick they are at adding extension support and fixes to their linux bin drivers.
13 Aug 2020 at 2:31 am UTC Likes: 2
Quoting: Patoladreaded async reprojectionIs NVIDIA going to support this someday? does this feature exist under Windows drivers.
Seems odd they'd leave such a critical feature out given how quick they are at adding extension support and fixes to their linux bin drivers.
3D Realms announces the Realms Deep 2020 digital event for September
13 Aug 2020 at 2:25 am UTC
13 Aug 2020 at 2:25 am UTC
is the duke really dead forever? time will tell.
Neverwinter Nights: Enhanced Edition gets more graphical upgrades
11 Aug 2020 at 8:25 am UTC
11 Aug 2020 at 8:25 am UTC
They should apply tessellation and bump mapping to certain objects, like rock pillars etc..
Racing game 'DRAG' with impressive visuals enters Early Access on August 11
6 Aug 2020 at 11:45 pm UTC
6 Aug 2020 at 11:45 pm UTC
Would like to see the vehicle and track object damage models improved, add in some crumble and soft body physics maybe? that be great. Wonder if it comes with a track editor? be awesome if you could also edit the terrain.
I always ask too much.. lol
I always ask too much.. lol
LunarG releases new Vulkan SDK with DirectX Shader Compiler for Linux and more
5 Aug 2020 at 8:04 am UTC Likes: 2
5 Aug 2020 at 8:04 am UTC Likes: 2
Oh, hmm, don't know why I had the second update date in mind then.
Well its been around for a while and developers are still struggling to update to newer builds of the graphics engines they use which support it all in latest versions since early 2019 for many.
Well its been around for a while and developers are still struggling to update to newer builds of the graphics engines they use which support it all in latest versions since early 2019 for many.
LunarG releases new Vulkan SDK with DirectX Shader Compiler for Linux and more
4 Aug 2020 at 10:15 pm UTC
4 Aug 2020 at 10:15 pm UTC
DX12 has been around for 3 years, released on March 20, 2017. In its basic form, its since had .x updates.
If I remember correctly Vulkan was released a before on Feb 16, 2016? I thought it was a year after DX12.
We are starting to see most graphics engines and AAA games come with DX12 or/and Vulkan support.
The indie/small developers are still struggling to move past OpenGL and DX11, likely because they can't afford the time it takes to update their graphics engine versions (which requires significant effort once you ingrain your game into a specific version).
A good example of this is KCD Kingdom Come Deliverance, built on a older cryengine and has not updated to newer builds with vulkan or dx12, requires too much effort. (apparently)
If I remember correctly Vulkan was released a before on Feb 16, 2016? I thought it was a year after DX12.
We are starting to see most graphics engines and AAA games come with DX12 or/and Vulkan support.
The indie/small developers are still struggling to move past OpenGL and DX11, likely because they can't afford the time it takes to update their graphics engine versions (which requires significant effort once you ingrain your game into a specific version).
A good example of this is KCD Kingdom Come Deliverance, built on a older cryengine and has not updated to newer builds with vulkan or dx12, requires too much effort. (apparently)
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