Latest Comments by Ehvis
NVIDIA RTX 4070 Ti launches January 5th
4 Jan 2023 at 12:45 am UTC Likes: 3
4 Jan 2023 at 12:45 am UTC Likes: 3
Quoting: dpanterFaster than a 3090 Ti? That's a bold claim. Performance back when it was called '4080 12 GB' was more in line with a 3080. Guess we'll see soon.I imagine that it's very special circumstances. Like everything measured with full ray tracing and DLSS3.
Valve dev teases HDR support for Linux Gaming
3 Jan 2023 at 4:45 pm UTC
3 Jan 2023 at 4:45 pm UTC
Quoting: EikeTone mapping (combined with HDR rendering) have been the norm for games with dynamic lighting for a long time. Far Cry may have been the first, but after the needed features came into DX9, things moved pretty quick.Quoting: slaapliedjeI think Fallout III did something like this when leaving theQuoting: pete910To be honest having used HDR on windows in the Past and films ect on my LG oled I cant say it's that impressive. For the most part it resembles some turning the Saturation and colours up to full.What I find amusing is that the first Far Cry basically had a software version of HDR in it. So when you'd go into a cave, it'd be really dark, then it was like your eyes would adjust, then when you left a cave, it'd be really bright...
Dare say it's a personnel preference thing at the end of the day.bunkervault for the first time (in your life).
Latest Steam Survey sees a minor dip for Linux & Steam Deck, still trending nicely overall
3 Jan 2023 at 4:12 pm UTC Likes: 1
3 Jan 2023 at 4:12 pm UTC Likes: 1
At the end of the day (or month) it's just one data point. A difference of a tenth of a percent is not statistically significant. The only thing that these numbers are useful for is long term trends and one value doesn't change anything.
Valve dev teases HDR support for Linux Gaming
3 Jan 2023 at 4:08 pm UTC
3 Jan 2023 at 4:08 pm UTC
Quoting: kaktuspalmeNice! For me personally it means I will buy more games on steam and less on PS5.I was wondering about the same. Seems to me it needs support on various levels. Maybe gamescope can bypass the limitations of X11 (and Wayland?) and display it directly through Vulkan support. Not sure how it all connects together. Can't be as simple as just Vulkan support because then nvidia would have hooked it up already.
I wonder how it technically works though. Why does it need a special compositor for that and what about Kernel, DRM etc.? Are there changes too?
Happy Holidays & Merry Christmas from GamingOnLinux
23 Dec 2022 at 12:01 pm UTC Likes: 4
23 Dec 2022 at 12:01 pm UTC Likes: 4
Have a good christmas holiday!
Proton Hotfix from Valve gets The Witcher 3 next-gen DX12 working on Steam Deck
20 Dec 2022 at 11:22 pm UTC
20 Dec 2022 at 11:22 pm UTC
Same, didn't see any improvement. From what I've heard, it only improved CPU bound scenarios in DX12 a bit in some places, so nothing major. Even in DX11 I'd like some improvements because sometimes there micro stutter that even GSYNC can't fix.
Proton Hotfix from Valve gets The Witcher 3 next-gen DX12 working on Steam Deck
17 Dec 2022 at 3:31 pm UTC
17 Dec 2022 at 3:31 pm UTC
Quoting: lejimsterCouldn't believe it when I saw the size of the update being downloaded the other day. Its one of the games I meant to play, but when I first got it, Linux compat was buggy. I should have played I when it was stable. I guess I have to wait some more now.DX11 version is perfectly stable. The issues seem to be exclusive to the DX12 version. And the only thing you miss out on is ray tracing (which is barely playable anyway) and DLSS/FSR, but you don't really need it with the DX11 build.
Proton Hotfix from Valve gets The Witcher 3 next-gen DX12 working on Steam Deck
15 Dec 2022 at 11:12 pm UTC
15 Dec 2022 at 11:12 pm UTC
Played some on both DX12 and DX11 today. DX11 gives me slightly higher fps, but it's not really noticeable and it looks exactly the same. Do have to say, the Ultra+ settings are very nice for draw distance but they are brutal on fps. I'm managing about 65 fps with it around the White Orchard area. I think this is why I have pretty stable fps and similar numbers to DX11. I hammering the GPU and not really giving it a chance to become CPU bound. As far as I understand, the real problem starts when D3D11on12 starts hitting core limits.
Honestly, I don't understand why they went the D3D11on12 route. They could have (and it's what I expected) back-ported the DX12 support from CP2077 into the game for a more solid implementation. Instead using a translation layer, that microsoft itself says not to use, and making the game cpu bound seems like a bad choice when you're trying to repair some of the reputation damage for prior releases. I imagine it would have been better received if they never put the RT in and stuck with the DX11 version that still has a good list of graphical improvements.
Honestly, I don't understand why they went the D3D11on12 route. They could have (and it's what I expected) back-ported the DX12 support from CP2077 into the game for a more solid implementation. Instead using a translation layer, that microsoft itself says not to use, and making the game cpu bound seems like a bad choice when you're trying to repair some of the reputation damage for prior releases. I imagine it would have been better received if they never put the RT in and stuck with the DX11 version that still has a good list of graphical improvements.
Proton Hotfix from Valve gets The Witcher 3 next-gen DX12 working on Steam Deck
15 Dec 2022 at 4:03 pm UTC
But you really don't have to bother because it'll crash very quickly after enabling RT. And I've read that savegames that are saved with RT on will not load properly with it off.
15 Dec 2022 at 4:03 pm UTC
Quoting: mahagrDoes anyone know how to enable raytracing and DLSS in the game? They were grayed out.Use:
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 %command%But you really don't have to bother because it'll crash very quickly after enabling RT. And I've read that savegames that are saved with RT on will not load properly with it off.
Proton Hotfix from Valve gets The Witcher 3 next-gen DX12 working on Steam Deck
15 Dec 2022 at 4:01 pm UTC Likes: 2
15 Dec 2022 at 4:01 pm UTC Likes: 2
The most interesting observation was that the game uses d3d11on12 for the dx12 "port" of the game, something that microsoft says NOT to do for complex 3d software because it's not optimised at all an causes higher cpu loads. In that regard it's something similar to the RTX remix from Portal RTX that also converts the game to another API in order to make it possible to inject some RT into it. Not ideal. I'll be continuing some gameplay test tonight and see how the DX11 version runs and what the differences are.
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