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Looks like Valve and CodeWeavers are switching up how Proton is released, with a series of test builds now being provided before a new stable release in the hopes of seeing fewer issues.
DXVK, the almighty translation layer that takes D3D 9/10/11 and spits out Vulkan, that paired up with Wine allows many Windows-only games to perform will on Linux has a new update out.
The Khronos Group has today announced that the cross-platform Vulkan graphics API now has official Ray Tracing support with their new provisional extensions.
Developer Philip Rebohle today announced the release of DXVK 1.5.5, bringing with it plenty of bug fixes for this impressive Direct3D to Vulkan translation layer.
LunarG, the software company that Valve sponsors who work on building out the ecosystem for the Vulkan API recently conducted a Vulkan developer survey with the results out now.
Proton GE, the unofficial build of Proton mainly for use with Steam Play (but you can use it outside Steam too - like with Lutris) has a big new release out with Proton 5.0 GE 1.