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Category: Wine

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D3D9, D3D10 and D3D11 to Vulkan translation layer DXVK release 1.7.2 is up

By Liam Dawe,
Developer Philip Rebohle announced today the release of DXVK 1.7.2 to further improve the D3D9, D3D10 and D3D11 to Vulkan translation layer.

Wine 5.18 is out making use of the new vkd3d-shader library

By Liam Dawe,
The team hacking away on the Wine compatibility layer have put out another development build with Wine 5.18 now being made available.

vkd3d, the Direct3D 12 to Vulkan translation library releases version 1.2

By Liam Dawe,
Translating Direct3D 12 to Vulkan for use with Wine makes a huge step forwards, as the Wine team have announced the release today of vkd3d 1.2.

Wine development release 5.17 is out now

By Liam Dawe,
Another two weeks have gone by and the team hacking away on the compatibility layer Wine have a brand new development release available.

The itch.io app can now use a system installed Wine on Linux for Windows-only games

By Liam Dawe,
Without any announcement, the open source application for the indie store itch.io added support for Wine in their Linux builds so you get more choice.

Wine compatibility layer sees a 5.16 development release

By Liam Dawe,
Released just before the weekend began, the Wine team have put out the 5.16 development release as they continue chasing Windows compatibility.

The Steam Play Proton compatibility layer turns two years old

By Liam Dawe,
Two years ago to the date, Valve Software made an announcement that would change Linux gaming on Steam: that announcement was the new version of Steam Play with the Proton compatibility layer.

Wine 5.15 is out with XACT work and Direct Input improvements

By Liam Dawe,
Another two weeks and another development release of Wine has been let out to breathe, here's the highlights of Wine 5.15 that will eventually become Wine 6.0.

Direct3D to Vulkan translation layer DXVK 1.7.1 is out, lots of game fixes

By Liam Dawe,
After a few months since 1.7 went out, DXVK 1.7.1 is now live to further improve Direct3D to Vulkan translation.

You can now support Wine Staging directly on Patreon

By Liam Dawe,
Wine Staging, the highly experimental area where all the latest (and often not "greatest") code comes in for Wine testing now has a Patreon so you can support it directly.

Quench that weekend thirst with the release of Wine 5.14

By Liam Dawe,
The Wine team today announced the released of Wine 5.14, the next development release on the long road to Wine 6.0.

It's now easier than ever to play STAR WARS: The Old Republic on Linux

By Liam Dawe,
With EA continuing to dump their older games onto Steam, the popular MMO STAR WARS: The Old Republic is now available thanks to Steam Play Proton it's easier than ever to play it on Linux.

Linux distro Fedora 33 may get DXVK as the default for Wine

By Liam Dawe,
If you make use of the Wine compatibility layer on Fedora, it seems the upcoming Fedora 33 release may end up defaulting to DXVK for better performance.

Linux game manager Lutris gets a small update for Direct3D 12 using VKD3D-Proton

By Liam Dawe,
The free and open source game manager Lutris had a small update focusing on having better Direct3D 12 support on Linux thanks to it now using VKD3D-Proton.

Worms Armageddon gets a 21 year update, should work better with Wine and Proton

By Liam Dawe,
The classic Team17 game Worms Armageddon, originally released in 1999 and to this day remains very popular recently turned 21 and a big anniversary update is out - it's even nice news for Linux gamers.

Wine 5.13 development release is up, here's the highlights

By Liam Dawe,
The Wine team have produced another development release of the Windows compatibility layer with Wine 5.13 going up on July 17.

Halo 3 and Halo Reach may need this audio fix on Linux with Steam Play Proton

By Liam Dawe,
With the Halo: The Master Chief Collection expanding thanks to the PC release of Halo 3, it came with some upgrades that for some has broken audio - here's a solution.

DirectX 12 exclusive DEATH STRANDING runs on Linux with Proton 5.0-10

By Liam Dawe,
Not long after the official PC release, the DirectX 12 exclusive DEATH STRANDING is now playable on Linux with the Steam Play Proton compatibility layer.

NVIDIA open sourced part of NVAPI SDK to aid 'Windows emulation environments'

By Liam Dawe,
NVIDIA sneakily put out a little open source release recently, with a part of the NVAPI SDK now under the MIT license.

More progress on Easy Anti-Cheat in Wine / Proton coming

By Liam Dawe,
With the current in-progress community development effort to get Easy Anti-Cheat working in the Wine / Proton compatibility layers, they continually hit new milestones.
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