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Category: Open Source

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Input mapping tool AntiMicroX 3.1.7 is out with improved Wayland support

By Liam Dawe,
AntiMicroX (a continuation of AntiMicro) for mapping gamepad keys to keyboard, mouse, scripts and macros has a new release out with version 3.1.7.

Lutris game manager gets a second Beta for version 0.5.9 with Epic Store support

By Liam Dawe,
Building upon a bunch of big new features in the first Lutris 0.5.9 Beta, a second Beta is out now with a focus on polishing up the experience that needs more testing.

Heroic Games Launcher for the Epic Store on Linux gets some essential fixes

By Liam Dawe,
For those of you wanting a simple way to get your games from the Epic Store running on Linux with the Wine compatibility layer, the Heroic Games Launcher continues to roll out upgrades.

RetroArch 1.9.9 is out with AMD FidelityFX Super Resolution (FSR) support

By Liam Dawe,
Emulation just got even more interesting as the RetroArch team have released another major update. This release adds in AMD FidelityFX Super Resolution (FSR) support.

Keeping the classic Heroes of Might and Magic II alive fheroes2 0.9.7 is out

By Liam Dawe,
fheroes2 is a game engine reimplementation for the absolute classic that is Heroes of Might and Magic II. It's free, open source and a new release is out now.

ScummVM issues a call to action on testing for the next major version

By Liam Dawe,
ScummVM 2.3.0 is coming soon with many upgrades to this awesome free and open source project that keeps classic games alive. Now they need your help.

As it nears a new release, The Battle for Wesnoth is looking for new contributors

By Hythlodaeus,
The team behind the classic strategy title issues a call to arms, as it seeks to increase contributions and community participation.

Zink driver for OpenGL over Vulkan continues maturing with a big performance fix

By Liam Dawe,
Zink continues to be a promising Mesa driver for Linux that runs OpenGL on top of Vulkan. It's not finished yet and so continues seeing some big performance fixes.

Wine 6.16 is out now with initial HID-based joystick backend work

By Liam Dawe,
Another biweekly development release of the Windows compatibility layer Wine is out now with Wine 6.16.

Coding History: 3D from Mode7 to DOOM looks like a fun Kickstarter to follow

By Liam Dawe,
Interested in the early history of coding games? Coding History: 3D from Mode7 to DOOM from indie game developer Eniko (founder of Kitsune Games) will walk you through it, while also providing open source code you can use and learn from.

GOverlay just got an awesome update to make editing MangoHud even easier

By Liam Dawe,
GOverlay, the open source app for managing various Linux gaming overlays just got a fantastic upgrade, with it now having a live OpenGL preview for MangoHud.

Spore but with lots more science, Thrive has a new release out

By Liam Dawe,
Thrive is a free and open source evolution sim, a bit like the early stages of Spore and there's a new release out.

Classic run and gun game C-Dogs SDL 1.0 adds support for Wolfenstein and Spear of Destiny

By Liam Dawe,
C-Dogs SDL (a sequel to Cyberdogs), the classic overhead run-and-gun game from the late 90s lives on with a 1.0 release out now that adds in support for Wolfenstein 3D and Spear of Destiny.

CodeWeavers still hiring for a 'General Wine Developer' to work on Wine and Proton

By Liam Dawe,
CodeWeavers announced recently they need a bit of help on finding more developers, with a spot still currently open for a 'General Wine Developer' who will work on Wine and Proton.

Steam Play Proton 6.3-6 is out now with lots of fixes and new game support

By Liam Dawe,
Following on from the Release Candidate testing earlier this month, Steam Play Proton 6.3-6 has rolled out to improve Windows games running on Linux.

MATE 1.26 is out now with big changes like initial Wayland support

By Liam Dawe,
The MATE desktop environment version 1.26 has released after 18 months of development and excitingly adds some more Wayland support to various parts of the stack.

ScummVM continues keeping games alive with early Macromedia Director support

By Liam Dawe,
Remember any classic games made with Macromedia Director? Well you're in luck, as the ScummVM project is adding in some early support for it.

Icculus has released MultiZork, making the 1980 classic Zork multiplayer

By Liam Dawe,
Some games live on forever and that's very much the case with Zork, a true classic interactive fiction adventure from 1980 and thanks to Ryan "Icculus" Gordon there's also now MultiZork.

Proton GE sees another new release pulling in lots of fixes

By Liam Dawe,
Proton GE, the community-built version of the Windows compatibility layer Proton has a new release available and there's quite a lot of fixes included.

OpenTTD gets a first 12.0 version Beta to make playing with others easier

By Liam Dawe,
After the release of OpenTTD on Steam recently, the popularity of the game got a healthy boost but it came with a lot of feedback about some parts that could be improved so this is the first step with OpenTTD 12.0 Beta 1.
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