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Category: Vulkan

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DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0

By Liam Dawe,
DXVK continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.

The next release of DXVK for Vulkan-based D3D11 with Wine will use per-game configuration files

By Liam Dawe,
The developer of the very interesting DXVK project has mentioned that the next release is going to do away with environment variables in favour of per-game configuration files.

The Xenko Game Engine recently became free and open source

By Liam Dawe,
The Xenko Game Engine recently released their 3.0 update which came with a surprise announcement of it now being free and open source.

DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release

By Liam Dawe,
The amazing progress with DXVK continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64 with fixes for Dragonball Xenoverse 2, Final Fantasy XV and more.

Prepare a glass for some more Wine as DXVK 0.62 is out with possible performance improvements

By Liam Dawe,
Grab a glass, open a bottle, as DXVK 0.62 for running D3D11 in Wine using Vulkan is now out with game fixes and possible performance improvements.

Egosoft have confirmed that X4: Foundations will be on Linux

By Liam Dawe,
Fantastic news for fans of Egosoft space simulation games, as they have now actually confirmed that X4: Foundations will be on Linux.

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance

By Liam Dawe,
For those of you chugging back that Wine, you might want to update DXVK, as the Vulkan-based D3D11 compatibility layer for Wine has a fresh update.

An interview with the CEO of Gaijin, developer of War Thunder, about supporting Linux and working with the Vulkan API

By BTRE,
Following the news that the explosive vehicular MMO, War Thunder, had a work-in-progress Vulkan render, I got in touch with the developer to ask about their experiences working with Vulkan and bringing their game to Linux.

DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release

By Liam Dawe,
Summer heat got you parched? Why not wet your whistle with some Wine as DXVK has a fresh release out today.

A small but nice update on Ashes of the Singularity: Escalation and Linux support

By Liam Dawe,
We've been waiting quite a while for any real news on the Linux port of Ashes of the Singularity: Escalation. While we still don't know when, we do know it's still happening.

War Thunder currently has a Vulkan renderer under development that you can try out

By BTRE,
The free-to-play vehicular combat MMO has shown hints that Vulkan support has a work in progress for some time now. It’s still not officially supported but, with some tinkering, you can see how it’s coming along for yourself.

Mavericks is a Battle Royale game with unique open-world mechanics that plans Linux support with Vulkan

By Liam Dawe,
Mavericks seems to be a rather interesting shooter, one that will have both an open world mode and a Battle Royale mode and it turns out it plans Linux support too.

Total War Saga: Thrones of Britannia is now officially available for Linux

By Liam Dawe,
Feral Interactive have once again delivered for strategy games fans, with the release today of Total War Saga: Thrones of Britannia for Linux.

DXVK 0.54 released with improved AMD GPU performance, plus DXUP for D3D10 is a thing

By Liam Dawe,
The awesome DXVK project for Vulkan D3D11 in Wine has another fresh release out and it's a pretty good one. There's also another project called DXUP that can be used with DXVK.

Total War Saga: Thrones of Britannia releases for Linux on Thursday, will use Vulkan

By Liam Dawe,
Feral Interactive have announced today that Total War Saga: Thrones of Britannia will officially release for Linux on Thursday, June 7th. It will be another port powered by the Vulkan API.

OpenGL to be deprecated in the next macOS release, could mean interesting things for Linux gaming

By Liam Dawe,
With news doing the rounds about the latest update to macOS, it turns out they're finally admitting they're doing nothing with their support of OpenGL and it's to be deprecated.

The Vulkanised 2018 event videos are now online, including the one from Feral Interactive

By Liam Dawe,
For those wanting to view them, the Vulkanised 2018 event videos are now online including one with a Feral Interactive developer talking about porting with Vulkan.

PPSSPP emulator now uses Vulkan by default, OpenGL now multithreaded

By Liam Dawe,
The PSP emulator, PPSSPP, recently had a pretty big release which now defaults to Vulkan as the main renderer.

DXVK for Direct3D 11 with Vulkan in Wine has another update with 0.53

By Liam Dawe,
DXVK advances so quickly it's really quite incredible, it had a release only a few days ago and here we are with another.

DXVK for running Direct3D 11 with Vulkan in Wine updated again

By Liam Dawe,
DXVK, the exciting Wine project to run Direct3D 11 games and applications with Vulkan was updated yesterday.
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