DXVK continues to progress helping Linux fans play some of their favourite Windows only games with the 0.91 release now available.
Here's one I wasn't aware of, developer Erik “kusma” Faye-Lund from Collabora has been working on Zink. It's a new OpenGL implementation that works on top of Vulkan.
Project Borealis, a fan-game that aims to create the long awaited 3rd episode for Half-Life 2 based on Marc Laidlaw’s Epistle 3 has put out a Performance Test for Linux gamers.
Feral Interactive just put up a YouTube video to show off Total War: WARHAMMER II running on Linux, it's looking good and they confirmed again their future Linux plans.
DXVK, the awesome Vulkan-based D3D11 and D3D10 implementation that's used in Wine and Steam Play's Proton has just put out version 0.90 after the latest release of the Vulkan API.
Continuing the exciting Wine-related news tonight, DXVK for Vulkan-based D3D11 and D3D10 implementation that's used with Wine has a 0.81 version now available.
Pretty exciting times for the Wine team, with the release of VKD3D version 1.1 of their Direct3D 12 to Vulkan translation library.
While we've talked a lot about DXVK recently, let's not forget other interesting projects like VK9 (formerly SchaeferGL) which aims to give Direct3D 9 over Vulkan.
DXVK, which provides a Vulkan-based D3D11 and D3D10 implementation for use in Wine has a new build out. The pace of development on this continues to absolutely mesmerise me.
Mavericks is an incredibly promising sounding shooter with an interesting take on the Battle Royale-type games although it's having a delay in the release.
Good news for those who want games that perform well, as Feral Interactive confirmed that Total War: WARHAMMER II will use Vulkan on Linux.
It seems NVIDIA have been working on some improvements to their Linux driver, as the 396.54.05 beta driver seems to have improved performance in various games.
DXVK 0.72 just got released and this version brings along some handy extra configuration options as well as some specific game fixes.
For those who love testing out games with Vulkan, do take a look at Forsaken Remastered which was updated last night for Linux to add in Vulkan support.
Commenting on an issue on the Vulkan-Ecosystem GitHub page, an NVIDIA developer has mentioned how transform feedback support will come to Vulkan.
DXVK, one of the projects that makes up Valve's Steam Play that enables Vulkan-based D3D11 and D3D10 in Wine has a new version out.
Back in March, AMD announced the V-EZ Vulkan wrapper, with an aim to make Vulkan development easier. Now it seems they have open sourced it.
DXVK continues the amazing progress towards helping Linux gamers play their favourite Windows-only games on Linux.
There's so many incredible things going on around Wine right now it's hard to keep track. DXVK is now expanding to support Direct3D 10 over Vulkan in Wine. There's also a new Direct3D 9-to-11 project to convert Direct3D 9 programs to Direct3D 11.
DXVK continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.
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