Adding a little extra visual enhancement to games on Linux is getting more interesting, with the help of the Vulkan post-processing layer vkBasalt which has a new build up.
Continuing to boost the feature set of the post-processing layer for vkBasalt, a new release is up and it appears we missed a few smaller in-between releases too.
DXVK continues maturing with another exciting sounding release now available with DXVK 1.4.5, bringing in some performance improvements and plenty of bug fixes.
We've known for a while that the massive and popular RPG Path of Exile was going to get a Vulkan API implementation and they would have liked to do Linux support, seems like they're continuing that line of thinking.
Another update to Steam Play Proton has been released this evening, which should bring with it plenty of improvements for playing Windows games on Linux.
The Khronos Group seems to be making another big push for Vulkan API adoption lately, after putting up an official GitHub repository of code samples they've now done a Vulkan Guide.
Following on from the 440.26 beta released last month, NVIDIA have today added a few more changes to it and pushed it out as a stable driver update with version 440.31.
The team behind the free and open source game engine, Godot Engine, have another progress report to share on Vulkan support coming to Godot Engine 4.0. Plus, they have a new Code of Conduct.
Today, The Khronos Group announced their newest Vulkan initiative with the Unified Samples Repository. A new place to find what they say are high-quality Vulkan code samples reviewed by their team.