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Category: Vulkan

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Vulkan layer for Direct3D 11 & Wine 'DXVK' updated with fixes for Dark Souls 3, Overwatch & more

By Liam Dawe,
DXVK is such an incredible project to bring Direct3D 11 support to Wine using Vulkan and another exciting release is now out.

Khronos are doing another Vulkan technical event in the UK this month

By Liam Dawe,
For those interested in Vulkan development, later this month on the 22nd of May, Khronos is running another "Vulkanised" event.

Unity 2018.1 stable is out, as is a Unity 2018.2 beta with Vulkan support in the Editor & High-DPI scaling

By Liam Dawe,
With Unity 2018.1 released and out in the wild, the Unity developers aren't sitting idle as they've already pushed out a Unity 2018.2 beta with some fun changes.

A fresh DXVK release is out with fixes for NVIDIA, RADV and multiple game improvements

By Liam Dawe,
DXVK, the awesome project to implement a Vulkan-based compatibility layer for Direct3D 11 for use with Wine has advanced further with a fresh release.

Jupiter Hell, the modern turn-based sci-fi roguelike is going with Vulkan

By Liam Dawe,
Jupiter Hell, the modern turn-based sci-fi roguelike from developer ChaosForge is moving over to using Vulkan.

The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out

By Liam Dawe,
For those keen to keep up with the exciting progress of the Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK', you will be pleased to know a fresh release is now out.

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead

By Liam Dawe,
Since there's a lot of excitement around DXVK we've been following it closely and a fresh release made it out last night.

Mesa 18.0 released, further advancing Linux graphics drivers

By Liam Dawe,
Mesa 18.0 has been officially released today after a bit of a wait, further advancing Linux graphics drivers.

DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine

By Liam Dawe,
One Wine related project I completely missed writing anything about is DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine.

Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do

By Liam Dawe,
Doom 2016 supports Vulkan and at GDC this year developers from id Software talked a little about it, including how easy a Linux version could have been.

AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan

By Liam Dawe,
Ray tracing seems to be all the rage at GDC this year, so AMD has announced Radeon-Rays, an open source ray tracing SDK.

Khronos Group has released Vulkan API version 1.1 today, new NVIDIA beta driver & AMD driver available

By Liam Dawe,
For those interested, Khronos Group has today announced the release of the Vulkan API version 1.1 and NVIDIA already have a beta driver ready.

Godot Engine to work on Vulkan support

By Liam Dawe,
Speaking on their official blog, Godot Engine developer Juan Linietsky writes about how the open source game engine will be getting Vulkan API support.

Vulkan can now run on Mac as MoltenVK is now open source

By Liam Dawe,
Not exactly Linux news, but still interesting since Vulkan is what will likely power many Linux games in future and having Vulkan on Mac could result in easier ports to Linux.

Rise of the Tomb Raider announced for Linux, port from Feral Interactive

By Liam Dawe,
Many asked, now Feral Interactive have answered. Rise of the Tomb Raider is officially on the way to Linux!

Gorgeous space sim 'Helium Rain' updated with Vulkan, skirmish battle mode and more

By Liam Dawe,
Helium Rain is a gorgeous space sim and the developers have been really supportive of Linux, this update is a real juicy one too.

LunarG releases 'DevSim' a tool for developers to test their Vulkan API implementation in various configurations

By Liam Dawe,
LunarG has now officially rolled out 'DevSim', a rather fancy tool for developers to test their Vulkan games and applications against many different configurations.

Feral has patched Warhammer 40,000: Dawn of War III for Linux to fix Vulkan on NVIDIA 384

By Liam Dawe,
For those who noticed Warhammer 40,000: Dawn of War III was a bit broken on the NVIDIA 384 driver series, Feral has now fixed it.

VK9, the project to get Direct3D 9 applications to run with Vulkan reached another milestone

By Liam Dawe,
In late December last year, the developer of the VK9 project emailed us about hitting another milestone with their project to get Direct3D 9 applications to run with Vulkan.

The Talos Principle going Fusion, Croteam dropping OpenGL & Serious Sam 4 still coming

By Liam Dawe,
A bit of Croteam news to start the day with and there's multiple interesting items to go over in regards to their games.
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